fugitiveunknown
Chieftain
- Joined
- Apr 23, 2012
- Messages
- 6
Wow, what an indepth mod! Crazy amount of work done on it!
I'm trying to play on the higher difficulty levels, and have a few questions about the game I was hoping someone more knowledgeable then myself could answer.
First up, what civilizations / strategies would you recommend for a water map on the higher difficulties?
I like to play with standard or small worlds, high sea levels and tiny islands with epic (shortest) game length. It basically cuts off hunting entirely (something I'm very happy to skip) but somehow the AI usually ends up massively out producing me by the time the AD rolls around. I'm trying to be more or less peaceful and just out producing my opponents, though I don't mind sending some commerce raiding out. Of course, by the time I'm in a position to do that, frequently the enemy already has a huge tech advantage.
I usually either play Expansive + Scientific or Expansive + Organized - that +2 health seems to be such a huge advantage when your starting with a negative health. I suppose I should consider one of the "Seafaring" civs, but the bonuses seem SO weak compared to virtually all the others, and it doesn't help you in those first critical 100 turns.
Any tips or tricks would be appreciated.
I'm trying to play on the higher difficulty levels, and have a few questions about the game I was hoping someone more knowledgeable then myself could answer.
First up, what civilizations / strategies would you recommend for a water map on the higher difficulties?
I like to play with standard or small worlds, high sea levels and tiny islands with epic (shortest) game length. It basically cuts off hunting entirely (something I'm very happy to skip) but somehow the AI usually ends up massively out producing me by the time the AD rolls around. I'm trying to be more or less peaceful and just out producing my opponents, though I don't mind sending some commerce raiding out. Of course, by the time I'm in a position to do that, frequently the enemy already has a huge tech advantage.
I usually either play Expansive + Scientific or Expansive + Organized - that +2 health seems to be such a huge advantage when your starting with a negative health. I suppose I should consider one of the "Seafaring" civs, but the bonuses seem SO weak compared to virtually all the others, and it doesn't help you in those first critical 100 turns.
Any tips or tricks would be appreciated.