Most of you probably already know this, but if even one person finds out for the first time, I’ll feel justified.
1) District cost increases when more civics/techs are unlocked (up to 900%).
2) Cities are able to build more districts when they grow in population (1 pop = 1 district, 4 pop = 2 district, 7 pop = 3 district, etc)
3) Most importantly, you can lock in district cost at the lowest possible value by placing the district you want to build as soon as you meet the next population threshold. You can then go back to building whatever you were making. Finish the district later, and the cost won’t go up, despite tech or civic progression.
i was okay on immortal before I knew about this, but struggled with deity. My last 2 deity games have been cinches using this approach.
The game doesn’t teach you this either, afaik. Hope it helps, good luck, and sorry if you got to the end without learning anything new.
1) District cost increases when more civics/techs are unlocked (up to 900%).
2) Cities are able to build more districts when they grow in population (1 pop = 1 district, 4 pop = 2 district, 7 pop = 3 district, etc)
3) Most importantly, you can lock in district cost at the lowest possible value by placing the district you want to build as soon as you meet the next population threshold. You can then go back to building whatever you were making. Finish the district later, and the cost won’t go up, despite tech or civic progression.
i was okay on immortal before I knew about this, but struggled with deity. My last 2 deity games have been cinches using this approach.
The game doesn’t teach you this either, afaik. Hope it helps, good luck, and sorry if you got to the end without learning anything new.