first i'd like to thank dale for the awesome mod.
i'm a newb although i do have some competence with the game so anyway:
i don't like how converts are practically useless (lacking flexibility as far as professions) in the game
pirates are lame
i think that indentured servants are indentured for too long; it doesn't feel right.
on that note, accruing "competence" (ie distiller becoming master distiller) seems to take too long
i can't imagine the micro needed to have a "militia" and making the economy thrive (i played on very easy
)
auto trade routes that involve sending ships to europe don't work
i think it takes wagons way too long to move between towns on normal speed (do caravans even move faster on faster speeds? haha)
i want roads (probably relates to previous point)
why can't i arrange trades with natives on the diplo screen and assign a caravan from there? argh!
maybe i'm just a purist at heart but i think a university should have all professions available. you can train statesmen but not gun smiths? come on, now!
being able to "rush" resources (if there are insufficient tools for example, i get asked to buy tools on the turn before a building is done) doesn't seem to make sense to me
thanks for reading!
i'm a newb although i do have some competence with the game so anyway:
i don't like how converts are practically useless (lacking flexibility as far as professions) in the game
pirates are lame
i think that indentured servants are indentured for too long; it doesn't feel right.
on that note, accruing "competence" (ie distiller becoming master distiller) seems to take too long
i can't imagine the micro needed to have a "militia" and making the economy thrive (i played on very easy

auto trade routes that involve sending ships to europe don't work
i think it takes wagons way too long to move between towns on normal speed (do caravans even move faster on faster speeds? haha)
i want roads (probably relates to previous point)
why can't i arrange trades with natives on the diplo screen and assign a caravan from there? argh!
maybe i'm just a purist at heart but i think a university should have all professions available. you can train statesmen but not gun smiths? come on, now!
being able to "rush" resources (if there are insufficient tools for example, i get asked to buy tools on the turn before a building is done) doesn't seem to make sense to me
thanks for reading!