Oy. There is not a day that goes by that I do not discover some new bug. You would have thought that we'd have seen them all by now. Anyway... I call this one the Surprise Trebuchet. Just took Rome's capital, Rome. (In case any of you were wondering if it was Milan or Ravenna). I went to observe the city, and I noticed that a tile was blockaded by an enemy unit. I've seen this a few times, and it usually means an enemy unit will move there next turn. So I took a few screencaps, like I usually do for the many bugs I've found. (Just in case). Well, next turn, what do I see but a Roman trebuchet moving out of the newly conquered capital on it's way to Roman territory. It didn't even move to the tile the game incorrectly predicted, which is like an error within an error. Obviously I can't take a screencap of it moving away from Rome, but I think it's obvious what happened, because the trebuchet is facing away from Rome and towards the direction it is heading, Roman territory. (Or now that the city of Rome fell, is it Byzantine?) I'm assuming what happened here is that the unit was due for completion the turn after I conquered the capital. Then, for some reason, the game continued to build it because... well, I don't want to say the game's a buggy mess, because every time I do people come out of the woodwork to call me a Civ4 lover, despite not even mentioning Civ4. (Okay, technically I just did there). C'mon. Firaxis. I'm giving you every benefit of the doubt here, and I'm continuing to play your game out of some sort of bizarre mix of loyalty and blind hope that I'll suddenly find this game challenging & fun... but you need to playtest this stuff. Things like this shouldn't be happening. Oh, and in case anyone is wondering why I'm fielding no horsemen/knights, this is a non-horsemen game for me.