1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

News: 6otM 01: Announcement - Civ6 Game 01

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, Oct 31, 2016.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    25,291
    Location:
    Plymouth, MA
    Civilization 6 - Game of the Month 1

    Welcome to the 1st game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.

    Must Read!
    Civ 6 - 6otM 1 Details:
    Rome Unique Attributes:

    Spoiler :
    Trajan's Special Ability: Trajan's Column - All cities start with an additional City Center building (starts with a Monument building in the Ancient Era.).

    Unique Ability
    : All Roads Lead to Rome: All cities you found or conquer start with a Trading Post. If the city is within trade route range of your Capital, they also start with a road to the city. Your trade routes earn +1 Gold for passing through Trading Posts in your own cities.

    Unique Unit: Legion: Roman unique unit that replaces the Swordsman. Can build a Roman fort. Requires Iron Working and Iron to build.

    Unique District: Bath: A district unique to Rome for city growth. Replaces the Aqueduct.



    Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
    Spoiler :
    Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

    Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

    Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

    After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

    Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


    File Upload System
    In development.


    This game runs for a month and ends December 1st, 2016.


    This is where you will start:
    6otM_01_Start.jpg
     

    Attached Files:

    Last edited: Nov 4, 2016
  2. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    25,291
    Location:
    Plymouth, MA
    Just to emphasize, if you have the Aztec dlc, you MUST remove it from the dlc folder in your Civ6 System files and place the folder in a temp file, where you remember where it is, so you can replace it later.

    The developers have not yet provided a way to choose which dlc to use or exclude, so you must do it manually. Apologies, but it is the only way.

    Apparently you do not need to removed the dlc.
     
    Last edited: Nov 1, 2016
  3. Mike Lemmer

    Mike Lemmer Chieftain

    Joined:
    Nov 9, 2005
    Messages:
    340
    Just a heads-up, the Roman Baths do not work if they're connected to the same mountain/river as the city is.

    I think.

    Big question is, would we have to move our Settlers to properly use a Baths in our capitol?
     
  4. Monthar

    Monthar Chieftain

    Joined:
    Mar 28, 2004
    Messages:
    1,959
    Location:
    Elmendorf, Tx
    Are you sure it has to be removed? After all if the save was created without it then it shouldn't matter since they won't be in the game anyway.
     
  5. sigmakan

    sigmakan Chieftain

    Joined:
    May 7, 2006
    Messages:
    217
    What are the rules? Are any of the current exploits not allowed?
     
  6. Lord Yanaek

    Lord Yanaek Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    1,494
    I'm curious about this too. Maybe the issue is the Wonder would be available to build for players with the DLC and not for others?
    What i usually do in such a situation is use 7zip (any archiver would probably work) and keep the compressed folder in my game folder. I find it easier to retrieve it. It worked in Civ5, thought i haven't tested in 6 yet.
     
  7. Marlev

    Marlev Chieftain

    Joined:
    Nov 5, 2010
    Messages:
    5
    Gender:
    Male
    I think this might be civ5 version :) current civ6 ver. is 1.0.0.26 (221715). Doesn't really matter but might be useful for future reference.


    Also, I just tried loading the save with Aztec DLC on and it works just fine. I think the game is now smart enough to turn on/off mods/dlcs if it needs them or not.
     
  8. Lord Yanaek

    Lord Yanaek Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    1,494
    Yes, i just came back to report this too. Huey Teocalli doesn't show up (neither in tech tree nor even in civilopedia) when i tried loading the save with the DLC enabled so it seems like the save remembers what was active when the game was created and automatically loads the appropriate content and nothing more.

    Also, when creating a game with the Aztec DLC compressed as a .7z archive the wonder did no appear so it's an option for people who want to disable a DLC without moving it to "WhereDidIPutThatStuff" folder

    Pretty stingy starting location BTW, looks like those are not even hills.
     
  9. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    25,291
    Location:
    Plymouth, MA
    Thanks. Version is now corrected.

    Glad to hear the dlc is not an issue. I could not create a save without the dlc unless I removed it, so assumed you would need to do the same. Glad I was wrong.

    As far as exploits, you should not sell units or builders for gold but not sure how to regulate the trading issue. Not sure I know about some of the others. Part of this is to discover exploits.
     
  10. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    1,829
    You can use the tile NW of the settler adjacent to the mountain, right?
     
  11. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    11,384
    Gender:
    Male
    Location:
    Washington, DC
    For Bath placement, see this post: http://forums.civfanatics.com/threads/housing-guide.603211/#post-14541004, but note that mountains behave differently from rivers for aqueduct placement purposes (if the city is adjacent to a mountain, it's sufficient that the aqueduct/bath accesses a different "side" of the mountain).

    On this map, if you settle in place, the Bath should be able to be placed on either of the two tiles to the South of the Settler tile, or on the tile NW of the settler tile.
     
    oklibrarian likes this.
  12. Ribannah

    Ribannah Fighter Druid

    Joined:
    Aug 6, 2001
    Messages:
    2,449
    Location:
    Castle Gobs
    Rome in the jungle...
     
  13. Monthar

    Monthar Chieftain

    Joined:
    Mar 28, 2004
    Messages:
    1,959
    Location:
    Elmendorf, Tx
    For future GOTM games, can you add the VC to the name of the save file such as Civ6_GotM01_Science_Start.
     
    comatosedragon likes this.
  14. SupahAmbition

    SupahAmbition Chieftain

    Joined:
    Oct 29, 2016
    Messages:
    4
    Gender:
    Male
    Hey guys, new to this forum, but long time player of civ.
    Can't wait to start playing, GOTM is a great idea.
     
  15. Brewster

    Brewster stays crunchy in milk

    Joined:
    Jan 27, 2003
    Messages:
    1,095
    Location:
    Victoria, Canada
    Interesting start. I'm looking forward to playing it when I get home from work. Thanks for setting things up.
     
  16. culdeus

    culdeus Chieftain

    Joined:
    Aug 8, 2005
    Messages:
    1,303
    Location:
    Where we live today, sports.
    I skipped Civ5 altogether so I'm still way behind the learning curve.

    First instinct is to settle the SE spot that then allows to make a triangle of city 2 and 3 leveraging that fresh water to the north somehow once the warrior scouts a bit. Will be a slow growing capital from what is view-able.

    Given what I have experienced so far in this game a long slog march to settle the capital is not what you want to do. It's in place or move one tile. In place would be ok, but seeing that water makes me think I want to give just a bit more breathing room for all the production tile adjacency stuff.
     
  17. oakdragon

    oakdragon Stagnating amonst the Siliconians Supporter

    Joined:
    Dec 13, 2013
    Messages:
    399
    Location:
    San Jose, CA, USA
    This sounds interesting and I would like to give it a go. Mac users have a different version number, however. (1.0.0.26 (143190)). Does that matter?
     
  18. TheoDMC

    TheoDMC Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    5
    Gender:
    Male
    I've always paid attention to what the current Game of the Month is, at least during Civ 5, and try it out on my own. I think I may try to be a bit more active with this. Not sure if I need to record or anything, or how reporting is (I'll have to read up on that), but I'll give it a go. Thanks for what you guys do! It's fun and helps me learn the game more!
     
  19. Xger

    Xger Chieftain

    Joined:
    Mar 22, 2010
    Messages:
    510
    Location:
    Denver
    The big one is that you can buy some corps/armies/armadas/fleets and sell them for a profit. For instance, a Machine Gun Army costs 6220 gold but 'sells' for 9330.

    So, we cannot sell any units? I understand not selling builders with 1 charges, or making/buying units solely to sell, but sometimes I realize I don't need that 1800 year old galley anymore.
     
  20. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    25,291
    Location:
    Plymouth, MA
    I do not have access to a Mac,please give it a try and let us know.

    Somehow we need to be reasonable. You have to live with yourself, so I trust you will do your best not to use known exploits.
     

Share This Page