News: 6otM 32 Announcment


GOTM Staff
Dec 13, 2009
Civilization VI - Game of the Month 32
Welcome to the 32nd game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or Myself know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed. Gifting of cities is an exploit in a religious VC the AI cant see that it will lose if it accepts the cities. .
Civ VI - 6otM 32 Details:
Player (You): Gilgamesh of Sumer
Victory Condition: Science all VCs are enabled.
Difficulty: King
Civs/City-States (including player): 10/?
Map Type/Size: Continents /Large Size
This is where you will start

Sumer Unique Attributes:
Spoiler :
Gilgamesh's Special Ability: Adventures with Enkidu When fighting a joint war, Sumeria shares pillage rewards and combat experience with the closest allied unit within five tiles, can declare on Civs at war with their allies without suffering warmonger penalties, and can levy City-State military forces at 50% of cost. Unique Ability: Epic Quest:Every time you capture a barbarian outpost, you also get a tribal village reward.
Unique Unit: War Cart :
The War-Cart is a unique heavy cavalry unit of the Sumerian civilization in Civilization VI. It is available without any technological research.
Strongest of the starting units in the game.
No combat penalties against anti-cavalry units.
+1 Movement if starting in open terrain.
Ignores enemy Zone of Control
Unique Improvement: Ziggurat: The Ziggurat is a unique tile improvement of the Sumerian civilization in Civilization VI. It cannot be built on Hills.
+2 Science
+1 Culture if placed adjacent to a river

Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
In development.

This game runs for a month and ends March 4, 2018.


  • GILGAMESH Science King.Civ6Save
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Even if the AI would have a second settler as Aztecs, I wouldn´t mind a sec to DOW 1st turn... :lol:
anyways, giving it a try.
Thanks for putting it together!
Word is that a patch is due for release sometime late this afternoon and/or before the midnight release of Rise and Fall. If you want to get your game completed before then, please take note.
Word is that a patch is due for release sometime late this afternoon and/or before the midnight release of Rise and Fall. If you want to get your game completed before then, please take note.
What happens if we don't get R&F? If there is a general patch, what happens if we fail to play before it comes out? I can live with failed submission, because realistically, I am not contending for anything. But if the game won't load after the patch, I'll be annoyed.
If you've started the game and have the game update for vanilla from yesterday, then your save likely will not load.

edit - but I could be wrong...
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I'm not entirely sure, but I think I've played first 137 turns pre-patch, then it auto-patched, and I successfully loaded and played last 7 turns post-patch.
Ugh, starting location bug still? I thought they had fixed it.
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