Civilization VI - Game of the Month 44Welcome to the 42nd game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Must Read! We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or Myself know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed. Gifting of cities is an exploit in a religious VC the AI cant see that it will lose if it accepts the cities. Civ VI - 6otM 44 Details: Player (You): Alexander of Macedon Victory Condition: Culture all other VCs are enabled. Difficulty: Prince Era: Ancient Civs/City-States (including player): 8/12 Map Type/Size: Continents /Standard Size This is where you will start: Macedonian Unique Attributes: Spoiler : Macedon Unique Ability: Helenistic Fusion : Conquering a city grants a free Eureka for each Encampment or Campus in the conquered city and a free Inspiration for each Holy Site or Theater Square. Alexander's Ability: To the worlds end:Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gain the Hetairoi unique unit with Horseback Riding Unique Unit: Hetairoi Spoiler : Higher Production cost (100 vs. 80). +5 additional Combat Strength when adjacent to a Great General. +5 Great General points from kills. Starts with a free promotion. Does not require strategic resources. Unique Improvement: Basilikoi Paides Effects: +1 Production +1 Housing +1 Citizen slot +1 Great General point per turn +25% combat experience for all melee, ranged land units, and Hetairoi trained in this city. Gain Science equal to 25% of the unit's cost when a non-civilian unit is created in this city. Unique Unit: Hypaspist Attributes: Higher Production cost (100 vs. 90). +5 Combat Strength when besieging a district. +50% support bonuses. Does not require strategic resources. Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month! Spoiler : Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation. Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread. Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites. After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date. File Upload System In development. This game runs for a month and ends September 1, 2018.