News: 6otM81 Announcement

leif erikson

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Civilization VI - Game of the Month 81

Welcome to the 81st game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM 81 Details:
Player (You): - Hojo Tokimune - Japan
Victory Condition
: Science but all other VCs are enabled.
Difficulty: Deity
Civs/City-States
(including player): 8/12
Map Type/Size: Inland Plates/Standard Size
Game pace: Standard
Disaster Intensity: 2

Game options:
Start - Ancient Era
Enabled - Barbarians and Tribal Villages

Game Version:
This game was created in Civ6 Gathering Storm version 1.0.0.341.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All DLC Civ Packs are required.

Here is where you will start:
6otM_81_Start.jpg



Hojo Tokimune's Unique Attributes:

Spoiler :
Hojo Tokimune's Special Ability: Divine Wind: Land units receive +5 Combat Strength in land tiles adjacent to Coast; Naval units receive +5 Combat Strength in shallow water tiles. Builds Encampment, Holy Site and Theater Square districts in half the time. Units do not receive damage from Hurricanes. Civilizations that are at war with Japan receive +100 percent damage from Hurricanes in Japanese territory.

Unique Ability
: Meiji Restoration: All districts receive an additional standard adjacency bonus for being adjacent to another district.

Unique Unit: Samurai: Japanese unique Medieval era melee unit. Does not suffer combat penalties when damaged. Requires the knowledge of the Technology of Military Tactics and 10 Iron to build them.

Unique Infrastructure: Electronics Factory: A building unique to Japan. Provides +4 Culture to this city after researching the Electronics technology. Its Production bonus is extended to all City Centers within 6 tiles that do not already have a bonus from this building type. Requires the knowledge of the Technology of Industrialization and an Industrial Zone district with a Workshop to build them.



Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.


This game runs for a month and ends March 15th, 2020.


The save is attached below .
 

Attachments

  • 6otM81_Science_HOJO_1_4000BC.Civ6Save
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The map is going to be a disaster for district adjacency fanatics but a divine wind festive.

Probably going to settle in place for the canal and the nice campus and harbor. The copper also seems like an option if you like to gamble... but really, the
settling space is going to be scarce and either settle spot could be much better or much worse (in terms of how many cities you can get on your starting isles).
 
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Nice start!

I think I'll try getting samurai's as early as possible and attack my neighbour. That is, if there is one reachable without cartography.
Probably getting bronze working first, then writing for that nice campus. Would be nice to get a religion for choral music and generating faith, but not sure if that'll be possible. If there's a natural wonder around, then maybe I'll try!
 
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