News Announcement 6otM68

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Civilization VI - Game of the Month 68
Welcome to the 18th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or Myself know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed. Gifting of cities is an exploit in a religious VC the AI cant see that it will lose if it accepts the cities. .

Civ VI - 6otM 68 Details:
Player (You): Mansa masa of Mali
Victory Condition:Religion but all other VCs are enabled.
Difficulty: Prince
Civs/City-States (including player): 8/?
Map Type/Size: Continents /Standard Size
Game pace: Standard

This is where you will start:
20190801114152_1.jpg


Mali Unique Attributes:
Spoiler :
: Mansa Musa's Special Ability: Sahel Merchants: International Trade Routes gain +1 Gold for every flat Desert tile in the original city. Receive +1 Trade Capacity every time you enter a Golden Age.

Unique Ability
: Songs of the Jeli: City Centers gain +1 Faith and +1 Food for every adjacent Desert and Desert Hill tiles. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub district buildings with Faith. -30% Production towards constructing buildings or training units.

Unique Unit: Mandekalu Cavalry: Mali unique Medieval Era unit that replaces the Knight. Trader units are immune to being plundered if they are within 4 tiles of a Mandekalu Cavalry and on a land tile. Combat victories provide Gold equal to 100% that unit's base Combat Strength. Requires the knowledge of Stirrups to build them and does not requiring a resource.

Unique Infrastructure: Suguba: A district unique to the Mali specializing in finance and trade that replaces the Commercial Hub. Units, Buildings and Districts are 20% cheaper to purchase with Gold and Faith in this city. +2 Gold bonus for each adjacent Holy Site. +2 Gold bonus from a tile containing a River Edge. +1 Gold bonus for every two adjacent district tiles. Requires the Technology of Currency to build them.

Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
In development.

This game runs for a month and ends September 1, 2019.
 

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Looks like a fun start, thanks for setting up this game. I have actually never played Mali so it will be fun to try them out.
 
I'd settle on the flat desert on the other side of the silver to get the most bonus out of the capital.
 
I'd settle on the flat desert on the other side of the silver to get the most bonus out of the capital.

I was thinking either that, or probably on the Incense since that tile is garbage otherwise and hard teching Irrigation is pain.:yuck:
But, it's Prince so Petra is guaranteed no matter what. :mischief:
 
I would go 1W. Going deep desert is nice for the food/faith bonus but then you have no good tiles to work until your borders expand. 1W gives you a juicy 1f/4p tile to work immediately with other 1f/3p tiles nearby.
 
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