News: Announcement TSG205

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Civilization 5 - Game of the Month Training Series Game 205
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Welcome to the205th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.
Civ V BNW - TSG205 Details:
Player (You): Harold of Denmark
Victory Condition
: Science all other VCs are enabled, Difficulty: Prince
Civs/City-States (including player): 8/16
Map Type/Size: standard/archipelego
Game pace: Standard
Game Options
Start - Ancient
Enabled - High sea level cool, Quick Combat, Quick Movement,
no ancient ruins 400 turn limit
(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Korea,Ancient Wonders,Babylon,Dlc_sp_maps,Gods And Kings,Brave New World.
Harolds Unique Abilities:
Spoiler :

UA: Viking Fury - Embarked units have +1 movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point costs to pillage.

UU: Berserker - Strong front-line unit of the Medieval Era that specializes in attacks from the sea. Replaces the Longswordsman and has an additional movement point and possesses the Amphibious promotion, allowing it to attack onto land from the sea with no penalty. Requires Iron and the discovery of Metal Casting to build.

UU: Norwegian Ski Infantry -Strong front-line unit of the mid-game replacing the Rifleman. Unit moves through snow, tundra or hills at double speed and has a +25% combat bonus in those terrain types, as long as jungle or forest is not present. Require the discovery of Rifling and does not require a resource to build.


This is where you will start:
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Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please dont post any game-related info once you open and play the save. Instead use the next thread.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system
This game runs for a month and ends june 15th, 2021
 

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Ah a nice Prince game. Although I lost the last Prince game because I forgot how long it took and messed around too much. A water map with Denmark is cool. Will have to kill some folks on the way to a SV.

Edit. Yep, ruins are on. I don't see anything about a limit of 400 turns either. So just a typo in the description.
 
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It pays to be observant. May make less errors especially at higher difficulty levels. Should be fun. Navy is going to be important.
 
SIP Liberty. Going for Stonehenge and Great Library, since it is nice to have a good shot at Wonders that I never normally try for!
 
I want to encourage folks to experiment with movement UA. On a watery map (like archipelago), effectively all your units have move three in the early game (after optics). And rough terrain hardly matters!

For example, consider the non-uncommon situation with worker from a lesser civ, 3-4 hexes from a coastal forest or hill. First and second turns, move. Third turn, start your chop/mine.

But how about that Danish worker? First turn: move a hex, jump in the water. Second turn: swim a hex, embark to forest/hill (1 movement point still left), start chop/mine on this same turn!

The essential trick, when trying to move across the map, is to always end your turn in the water. It is very counter-intuitive, and the automatic pathing rarely takes advantage of this ability. Give it a try!
 
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