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[BTS] News: BOTM 121 starts December 21

Discussion in 'Civ4 - Game of the Month' started by Deckhand, Dec 18, 2016.

  1. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    4,624
    Location:
    California

    BOTM 121: Ramesses of Egypt.



    "Ramesses is often regarded as the greatest, most celebrated, and most powerful pharaoh of the Egyptian Empire." He is so over-powered that he only plays deity level BtS. (botm70)
    Spoiler :
    Ramesses is so OP that he beats Chuck Norris with one hand.
    Ramesses is so OP, the most interesting man in the world asks him for advice.

    No Christmas theme for this game, but you have been given some gifts:
    Ramesses has help from bonus two gold hills and two time-traveling great people.
    So, what will you do with these gifts from the Maker? Settle them? Build the Pyramids? Build a Shrine?
    You also have a scout to meet other civs and 50 gold to pay maintenance.

    Game settings:
    Playing as: Ramesses of Egypt
    Rivals: 6 AIs
    Difficulty: Deity
    Starting Era:
    Ancient
    Speed: Normal
    Options: No barbarians, no goody huts, no events
    Victory Conditions:
    All enabled

    Map settings:
    Map: Tectonics
    World Wrap: Cylindrical
    Mapsize: Standard
    Climate: Temperate
    Sea level: Medium


    Ramesses is Spiritual and Industrious, and you start with The Wheel and Agriculture.
    The Spiritual trait gives no anarchy and double production speed of Temple and Cristo Redentor

    The Industrious trait gives +50% wonder production and double production speed of Forge

    Unique unit: War Chariot (replaces Chariot)
    The War Chariot benefits from: base strength = 5, and immune to first strikes. This compares with the Chariot which has: base strength = 4, and not immune to first strikes.

    Unique Building: Obelisk (replaces Monument)
    Monument (1 culture) that can hire two priests.

    Starting screenshot

    This is the start of the game (click for a bigger image):



    Any espionage-culture victories will be counted as cultural victories.

    To Enter the Competition:

    This competition will open at 00:01 am on 21 Dec 2016, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.

    Submit the save after your victory (or defeat) here, by 22 Jan 2017.

    Here is a link to a list of the differences between Vanilla, Warlords and BtS.

    Software Versions

    Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.


    Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
    While playing...

    Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

    We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
     
  2. Minou

    Minou Chieftain

    Joined:
    Apr 19, 2013
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    180
    Just when I think I won't play any Civ IV over the holidays, this game gets posted. Great premise! I'll spend the next two days at work thinking about what to do with those Great People..... Thanks for extending the life of Civ IV by years with these great scenarios team.
     
  3. kcd_swede

    kcd_swede Chieftain GOTM Staff

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    Location:
    Stockholm's B.F.C.
    Nice set-up for a very fast AP victory. But I need to prove myself with some other VC, so thinking about settling the Prophet and saving the GE for a wonder such as GLH or 'Mids, or maybe GLib. I can't envision any plot being better tham settle in place.
     
  4. BornInCantaloup

    BornInCantaloup A Shadow for the Warrior

    Joined:
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    Location:
    Cantaloupe Island
    Initial thoughts :
    - warrior goes N ;
    - settle SE : unlocks lighthouse & GLH ;
    - settle both GPs : +5h +3b +5g is a great boost. 5H/t speeds up expansion (workers/settlers) and eases up wonderspam (whatever floats your boat).

    It's possible that another use is best for the GPs but settling early is appealing to me.
     
  5. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
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    4,624
    Location:
    California
    btw, I added the hill that Orville is on to create that lake for you. :egypt:
     
  6. LowtherCastle

    LowtherCastle Chieftain

    Joined:
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    20,881
    lol. I couldn't find the scout until you said Orville (who I thought was the scout). Now see where it's hiding. ;)
     
  7. Deckhand

    Deckhand Not so nice GOTM Staff

    Joined:
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    Location:
    California
    hiding Deep in the Jungle.
     
  8. lymond

    lymond Rise Up! Hall of Fame Staff

    Joined:
    Mar 11, 2008
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    18,679
    I'm gonna bulb Mysticism and Mining

    Spoiler :
    In seriousness though, I could see settling the GP, but very tempting to use GE on Mids or GLH. Unlocking Rep so early seems strong, especially with the settle GP edit: think Mids may the best thing for the GE and just straight build the GLH

    Settling both is strong too.


    too bad about the forest 1SE

    One could go straight Mining>Masonry>Sailing here with this start

    Problem with SIP, swede, is the lake is not large enough ( i think it needs to be 9 tiles) to enable LH, so lots of wasted tiles. The city is still certainly strong though otherwise, especially for a shorter type game.
     
    Last edited: Dec 20, 2016
    LowtherCastle likes this.
  9. BornInCantaloup

    BornInCantaloup A Shadow for the Warrior

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    Location:
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    If you're aiming for a single, particular wonder,
    Or are facing high competition from the AIs,
    Or want to avoid spending time on a wonder (so as to build military ?),

    Then rushing with the GE is certainly a strong option. If not, it's 3hpt that you can direct into any item you want.
     
  10. LowtherCastle

    LowtherCastle Chieftain

    Joined:
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    Pros and Cons

    The 3hpt+3bpt is heavily weighted starting on T2 (or T3). That's an extra settler and 100b by ~T35. Also, with the Industrious trait, the Pyramids only cost 334h (w/o stone).

    With no barbarians, Orville is an extra explorer until he builds the Pyramids and then with the Spiritual trait, he gives several heavily weighted and free civic changes that don't normally appear until long after T35.

    This is an extremely interesting trade-off. The better choice appears to depend on the fog. How close are AIs? How glorious are our lands?
     
  11. bcool

    bcool Chieftain

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    Using the great engineer for the pyramids gives lots of interesting civic options. Early representation gives early happiness which is sometimes a problem on Deity and it gives the settled great prophet the research bonus. Also an earlier pyramids also gives another early great engineer... The early :gp: are significant.

    334 hammers is still a very significant investment. That is an army or 3 settlers. I definitely think I'm building the pyramids with the engineer.

    Can you use the great prophet to bulb civil service? Or is that only an option if you never research mysticism? Probably not worth saving it for that but maybe?
     
  12. LowtherCastle

    LowtherCastle Chieftain

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    I think you're thinking about using a GM by avoiding Fishing. (Or Vanilla.)
     
    Last edited: Dec 20, 2016
  13. Deckhand

    Deckhand Not so nice GOTM Staff

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    It can be done.
    Avoid Monarchy so as not to unlock Divine Right. Learn all the rest.

    Need either Feudalism (requires Monarchy) or Code of Laws to learn CS.
     
  14. bcool

    bcool Chieftain

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    Ah well it isn't worth it if you have to research Theology.
     
  15. Minou

    Minou Chieftain

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    Does no barbarians include animals? I think I recall reading they don't appear for the first few turns regardless.

    I'm leaning towards settling the GP and building the Pyramids with the GE, in part to get another early GE from the GP points. A second free wonder around turn 65 could really hit the spot especially with Gold and the Representation bonus to move swiftly through the tech tree. This would mean Orville can explore for a few turns at least but I would feel dumb if he got eaten by a lion.
     
  16. lymond

    lymond Rise Up! Hall of Fame Staff

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    No animals
     
  17. LowtherCastle

    LowtherCastle Chieftain

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    It will be very interesting if people make saves of their game at T50, T60, T70, ... It will be much easier to compare games.
     
  18. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

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    I am with most of the above.... 'Mids seem obvious for the GE, though it will require some thinking.

    GP will likely be settled, as at Deity who wants to run their own religion anyway?
     
  19. Xcalibrator

    Xcalibrator Ultraviolet Catastrophe

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    Spoilers, please? :)
     
  20. Rusten

    Rusten Chieftain

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    Interesting start! Lots to think about, but I don't agree that rushing the Pyramids is obvious. I think settling is better even if you're planning to build the wonder. The actual wonder benefit, other than the 2 GPP/t, doesn't come into play until after the first expansion phase. I don't want to be running specialists while there is still (good) land to settle. I would much rather take the early hammers to fuel expansion. I'm settling both GP. If it means I miss out on the Pyramids then so be it. The early gains are worth it.

    I'm torn on where to settle though.
     

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