BOTM 166: Father Ragnus of the Vikings. Father Ragnus is a kind-hearted soul who loves to bring lovely Christmas presents (such as galleys filled with berserkers) to little children. The question is: If Father Ragnus gives these presents only to all good children, never to bad children, does he give presents to himself? It's a logical conundrum isn't it... Obviously, since it's Christmas, you start at the North Pole. But all is not lost... Because your grotto where you make all the toys is there, there are quite a few resources around. Hit singles are obviously a must because you spent the whole year listening to Merry Christmas Everybody. Privately, you're feeling a bit fed up with it but the elves love it and it's important to keep them happy. Especially because those clever elves were able to build a mine on the coast-silver and forts on the hit singles (Note to Deckhand: NAH!) Isn't it a shame that you can't have the +1 happy from hit singles with forts AND the production from hit-single-hill-mines at the same time HAHAHA! One bit of advice. You might want to keep tile yields switched on. Without tile yields it's almost impossible to see flood-plains on grassland. Game settings: Playing as: Father Ragnus of Vikings Rivals: 6 AIs Difficulty: Immortal Starting Era: Ancient Speed: Normal Options: None Victory Conditions: All enabled Map settings: Map: Ice Age World Wrap: Cylindrical Mapsize: Standard Climate: Tropical Sea level: Medium Father Ragnus is Financial and Aggressive, and you start with Fishing and Hunting. The Financial trait gives +1 commerce on any plot that already has at least 2 commerce The Aggressive trait gives free Combat I promotion for melee and gunpowder units and double production speed of Barracks and Drydock Unique unit: Berserker (replaces Maceman) The Berserker benefits from: free promotions: amphibious, and 10% city attack bonus. This compares with the Maceman which has: 0% city attack bonus. Unique Building: Trading Post (replaces Lighthouse) Besides the usual benefits of the lighthouse, the trading post gives the navigation I promotion to all naval units built in the city. Starting screenshot This is the start of the game (click for a bigger image): Note that in this game, any espionage-culture victories will be counted as cultural victories. To Enter the Competition: This competition will open at 00:01 am on 20 Dec 2018, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<. Submit the save after your victory (or defeat) here, by 20 Jan 2019. Here is a link to a list of the differences between Vanilla, Warlords and BtS. Software Versions Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here. Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here. While playing... Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying. We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.