Noble Zarkon
Elite Quattromaster - Immortal (BTS)
Super Moderator
Hall of Fame Staff
GOTM Staff
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BOTM 169: The Garden of Eden.
Enlil, mighty leader of the Sumerians, you live in a beautiful but small area, food and other resources are plentiful - indeed some of your followers describe it as a Garden of Eden (but without the tree!). Many of your followers are content to live where they are and build a Civilization the likes of which the world has never seen. Some of your advisers however are more ambitious and seek to expand beyond your immediate horizons and see what (perhaps who?) is out there, some fear they are foolhardy and worry about what horrors will confront your people if you leave your wonderful home. Which way will you lead your people forward?
The Spiritual trait gives no anarchy and double production speed of Temple and Cristo Redentor
The Organized trait gives -50% civic upkeep and double production speed of Courthouse (Ziggurat in this case!), Factory and Lighthouse
Enlil's Unique Unit is the Vulture, an axeman with base strength 6, but with only 25% bonus against melee instead of 50% as the regular axeman. The higher base strength is a huge advantage and significantly increases the chances of a successful early rush.
His Unique Building is the Ziggurat a slightly cheaper Courthouse (90 hammers instead of 120) that is available at Priesthood rather than Code of Laws. Only 4 of them are required to build the Forbidden Palace.
Starting screenshot
This is the start of the game (click for a bigger image):
Note that in this game, any espionage-culture victories will be counted as cultural victories.
To Enter the Competition:
This competition will open at 00:01 on 1st Feb 2019, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 4th March 2019.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
Enlil, mighty leader of the Sumerians, you live in a beautiful but small area, food and other resources are plentiful - indeed some of your followers describe it as a Garden of Eden (but without the tree!). Many of your followers are content to live where they are and build a Civilization the likes of which the world has never seen. Some of your advisers however are more ambitious and seek to expand beyond your immediate horizons and see what (perhaps who?) is out there, some fear they are foolhardy and worry about what horrors will confront your people if you leave your wonderful home. Which way will you lead your people forward?
- Leader: Enlil
- Difficulty: Prince
- Map size: Worldsize_standard
- Map Script: That would be telling!
- Starting Era: Ancient
- Speed: Normal
- Options: Aggressive AI, unrestricted leaders, no goody huts, no random events, rising seas
- Rivals: 4
- Victory conditions: All enabled
- World wrap None
- Schedule: Starting saves will be available below from February 1, 2019
- Submissions: Will then be due by March 4, 2019
The Spiritual trait gives no anarchy and double production speed of Temple and Cristo Redentor
The Organized trait gives -50% civic upkeep and double production speed of Courthouse (Ziggurat in this case!), Factory and Lighthouse
Enlil's Unique Unit is the Vulture, an axeman with base strength 6, but with only 25% bonus against melee instead of 50% as the regular axeman. The higher base strength is a huge advantage and significantly increases the chances of a successful early rush.
His Unique Building is the Ziggurat a slightly cheaper Courthouse (90 hammers instead of 120) that is available at Priesthood rather than Code of Laws. Only 4 of them are required to build the Forbidden Palace.
Starting screenshot
This is the start of the game (click for a bigger image):
Note that in this game, any espionage-culture victories will be counted as cultural victories.
To Enter the Competition:
This competition will open at 00:01 on 1st Feb 2019, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 4th March 2019.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
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