BOTM 172: Saladin of Arabia. Imagine if the arabs started in woodland instead of desert... Well, this is it! Because exploring is a bit slow in woods, you start with a great spy to help. The spy has already had a scout around, which means you can see a bit more of the starting area than normal. The spy has also heard through some 'contacts' that somewhere away from the World that everyone knows, the lies a fantastic island on which lie strange objects that are nowhere to be found in the real World. Rumour has it that the ancient explorer Mohammed bin Pliny of Euclidum the Magnificent once took a small sailing boat to the island and was able to go round it and reach the other side of the World. But since everyone knows the World is flat, noone really believes this. Game settings: Playing as: Saladin of Arabia Rivals: 6 AIs Difficulty: Immortal Starting Era: Ancient Speed: Normal Options: No goody huts, no random events Victory Conditions: All enabled Map settings: Map: Arboria World Wrap: Cylindrical Mapsize: Standard Climate: Tropical Sea level: Medium Map latitudes: -50°S to 50°N Saladin is Protective and Spiritual, and you start with Mysticism and The Wheel. The Protective trait gives free City Garrison I and Drill I promotion for archery and gunpowder units and double production speed of Castle and Walls The Spiritual trait gives no anarchy and double production speed of Temple and Cristo Redentor Unique unit: Camel Archer (replaces Knight) The Camel Archer benefits from: can withdraw from combat (15% chance), requires knowledge of Guilds, Horseback Riding and Archery, and requires access to nothing. This compares with the Knight which has: cannot withdraw from combat, requires knowledge of Guilds and Horseback Riding, and requires access to horse and iron. Unique Building: Madrassa (replaces Library) This gives +4 culture/turn compared to the +2 of the library. And where the library allows 2 citizens to work as scientists, the madrassa allows another 2 citizens to work as priests as well. Starting screenshot This is the start of the game (click for a bigger image): Note that in this game, any espionage-culture victories will be counted as cultural victories. Adventurer Class bonuses: Yes, because it's a hard map, I've provided an adventurer save. You start with a worker on the same tile as the settler. To Enter the Competition: This competition will open at 00:01 am on 15 Mar 2019, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<. Submit the save after your victory (or defeat) here, by 15 Apr 2019. Here is a link to a list of the differences between Vanilla, Warlords and BtS. Software Versions Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here. Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here. While playing... Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying. We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.