Discussion in 'Civ4 - Game of the Month' started by DynamicSpirit, Aug 9, 2009.
That pretty well makes Cultural Victory impossible for me! Good to know before hand!
Should also point out that since patch 3.19, when espionage is disabled the demographics screen is always visible. Also, there is no GSpy for Communism (and no espionage-related random events).
Perfect, this will be my next deity defeat
@DynamicSpirit: Will AIs start with 2 settlers in Challenger start? kinda defeat the point of deity otherwise... (but would let us a chance to us mere mortals )
Ah, I'm just waiting for the month where we see
Challenger Class Equalizers: No settler.
I think it would be more fun to have:
Challenger: Your nearest neighbor, Monty, discovered Time Travel in the future and starts with three tanks. You have three extra spearmen to compensate.
The starting position looks like it could turn out pretty strong, actually, if there's something good in the two fog tiles to the south. The two fog tiles to the north look like they are both hills.
Of course, we could also turn out to have two more grasslands and a mountain.
Maybe a non-ancient start with a city already placed?
Having a really hard time figuring out what I'm going to do the first turn(s) here. Hard to scout everything that's relevant so probably play it safe and settle in place?
Very sad to see no espionage on. While variety is good this option is horrible.
Hopefully there will be more people playing the challenger save than in the immortal WOTM.
edit: agree with espionnage, option a bit broken ie. GE farming from the start, culture pbs...
I think I'm starting to understand the map-maker's intentions.
I'll wander about for a couple of turns, and my first build will be a warrior.
Also thinking about settling one north. Some more hammers for the capital and a river for a levee.
What do you mean with GE farming? Great Engineer? How that?
Do we know anymore about Rising Seas?
Anyone run a test?
When do they start rising?
How many tiles per turn?
Does the same tile get flooded more than once?
What was the improvement in SMAC that would protect us? Can we mod that in?
It's a global warming thing, so as far as I'm aware you won't see it at all unless something happens in your game to make global warming kick in. (I never saw it in any test games since I don't tend to play test games to that late in the game - you don't need to go that late to verify whether a given map is playable ). From the documentation, it simply means that global warming can cause affected tiles to 'sink' relative to the sea: Mountains will become hills, hills will become flat land, flat land will become sea.
I'm planning to take the challenger save again. Though I agree with RRRaskolnikov about the starting units.
DS: is it too late to have a discussion about adding the extra settler and other deity units to the challenger save? It would be nice to know we are playing a 'real' deity save and the early units make a big difference.
In place settle looks reasonable. Food, fresh water, forests, hills, river tiles. All the makings of a strong bureau capital. Might move the warrior 1SE onto the forest to check there's nothing more exciting to be had from settling 1S (which would lose the FP) or (more possibly) 1SE instead.
2E is another option, other than 1N.
As for the units. Deity AI have a LOT more bonuses than Immortal AI. The jump is something like prince -> immortal. Though obviously it will be easier.
I might even play this one if i find time (I abandoned BOTM 20). Challenger of course.
Yeah, the Great Wall will give the GPP you want. Coupled with Mids, it will give +4 engineer points early on. Of course, this won't be necesarry doable (resources/opponents could be problematic)
Ah, ok, totally forgot the GW. Espacially that if will give GE points as in Vanilla and Warlords if "no espionage" is checked. Thanks!
Hm, is there stone if marble is already that near ?
The big problem with no espionnage seems to be the border pop from culture which takes twice as long..
I guess it's going to be necessary, even more than usual with a non-creative leader, to place the first cities to have ressources in the first square.
I've read a lot about Joao's rexxing abilities - I guess with ideally suited traits of IMP + EXP. But I haven't really been able to pull it off while maintaining a decent tech rate.
Starting techs are fishing and mining... so if there's seafood then that's a big plus, and you're already a step closer to BW. But no useful worker techs like The Wheel or Agriculture. Especially on Immortal difficulty, Pottery and Writing feels so far away... before which I'm loath to settle too many cities which inevitably just delays them further.
Anybody out there have suggestions on how to play Joao in the early game?
While there's no visible commerce resource there is a plethora of river tiles so I wouldn't worry too much about restricting settling. The 1 commerce on several tiles really adds up.
No barbarians means you won't need to go into unit upkeep either, you just need the 1 unit eventually.
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