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News: BOTM 21 - Starts 15 August

Discussion in 'Civ4 - Game of the Month' started by DynamicSpirit, Aug 9, 2009.

  1. JungleIII

    JungleIII Master

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    Location:
    Minyama, Queensland - Australia
    That pretty well makes Cultural Victory impossible for me! :( Good to know before hand!
     
  2. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Location:
    Stockholm's B.F.C.
    Should also point out that since patch 3.19, when espionage is disabled the demographics screen is always visible. Also, there is no GSpy for Communism (and no espionage-related random events).
     
  3. RRRaskolnikov

    RRRaskolnikov Goldfish

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    Location:
    Paname
    Perfect, this will be my next deity defeat :lol:
     
  4. RRRaskolnikov

    RRRaskolnikov Goldfish

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    Paname
    @DynamicSpirit: Will AIs start with 2 settlers in Challenger start? kinda defeat the point of deity otherwise... (but would let us a chance to us mere mortals :lol:)
     
  5. whb

    whb King

    Joined:
    Jan 21, 2002
    Messages:
    702
    Ah, I'm just waiting for the month where we see
    Challenger Class Equalizers: No settler.
    :)
     
  6. wwassme

    wwassme Warlord

    Joined:
    May 3, 2006
    Messages:
    126
    Location:
    Cedar Rapids, Iowa, USA
    I think it would be more fun to have:

    Challenger: Your nearest neighbor, Monty, discovered Time Travel in the future and starts with three tanks. You have three extra spearmen to compensate. :spear::spear::spear:
     
  7. Thalatta

    Thalatta Imperialistic

    Joined:
    Jun 8, 2006
    Messages:
    153
    Location:
    The IC
    The starting position looks like it could turn out pretty strong, actually, if there's something good in the two fog tiles to the south. The two fog tiles to the north look like they are both hills.

    Of course, we could also turn out to have two more grasslands and a mountain. :p

    Maybe a non-ancient start with a city already placed? :D
     
  8. Rusten

    Rusten Deity

    Joined:
    Aug 14, 2007
    Messages:
    3,205
    Location:
    Oslo
    Having a really hard time figuring out what I'm going to do the first turn(s) here. Hard to scout everything that's relevant so probably play it safe and settle in place? :dunno:

    Very sad to see no espionage on. While variety is good this option is horrible. :(

    Hopefully there will be more people playing the challenger save than in the immortal WOTM.
     
  9. RRRaskolnikov

    RRRaskolnikov Goldfish

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    Location:
    Paname
    one north?

    edit: agree with espionnage, option a bit broken :) ie. GE farming from the start, culture pbs...
     
  10. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
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    Location:
    England
    I think I'm starting to understand the map-maker's intentions.

    I'll wander about for a couple of turns, and my first build will be a warrior. :p
    Spoiler :
    Really!
     
  11. srad

    srad King

    Joined:
    Dec 10, 2007
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    Location:
    Heidelberg, Germany
    Also thinking about settling one north. Some more hammers for the capital and a river for a levee.

    What do you mean with GE farming? Great Engineer? How that?
     
  12. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    Location:
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    Do we know anymore about Rising Seas?
    Anyone run a test?

    When do they start rising?
    How many tiles per turn?
    Does the same tile get flooded more than once?

    What was the improvement in SMAC that would protect us? Can we mod that in?
     
  13. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

    Joined:
    Dec 23, 2005
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    6,071
    Location:
    London, UK
    It's a global warming thing, so as far as I'm aware you won't see it at all unless something happens in your game to make global warming kick in. (I never saw it in any test games since I don't tend to play test games to that late in the game - you don't need to go that late to verify whether a given map is playable :) ). From the documentation, it simply means that global warming can cause affected tiles to 'sink' relative to the sea: Mountains will become hills, hills will become flat land, flat land will become sea.
     
  14. Munro

    Munro Deity

    Joined:
    May 21, 2007
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    1,152
    Location:
    San Francisco
    I'm planning to take the challenger save again. Though I agree with RRRaskolnikov about the starting units.

    DS: is it too late to have a discussion about adding the extra settler and other deity units to the challenger save? It would be nice to know we are playing a 'real' deity save and the early units make a big difference.

    In place settle looks reasonable. Food, fresh water, forests, hills, river tiles. All the makings of a strong bureau capital. Might move the warrior 1SE onto the forest to check there's nothing more exciting to be had from settling 1S (which would lose the FP) or (more possibly) 1SE instead.
     
  15. oyzar

    oyzar Have quit civ/forums

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    Location:
    Norway
    2E is another option, other than 1N.

    As for the units. Deity AI have a LOT more bonuses than Immortal AI. The jump is something like prince -> immortal. Though obviously it will be easier.

    I might even play this one if i find time (I abandoned BOTM 20). Challenger of course.
     
  16. RRRaskolnikov

    RRRaskolnikov Goldfish

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    Yeah, the Great Wall will give the GPP you want. Coupled with Mids, it will give +4 engineer points early on. Of course, this won't be necesarry doable :) (resources/opponents could be problematic)

    Cheers
     
  17. srad

    srad King

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    Location:
    Heidelberg, Germany
    Ah, ok, totally forgot the GW. Espacially that if will give GE points as in Vanilla and Warlords if "no espionage" is checked. Thanks!
    Hm, is there stone if marble is already that near :lol: ?
     
  18. Skurn

    Skurn Warlord

    Joined:
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    Location:
    Paris
    The big problem with no espionnage seems to be the border pop from culture which takes twice as long..
    I guess it's going to be necessary, even more than usual with a non-creative leader, to place the first cities to have ressources in the first square.
     
  19. adrianj

    adrianj Deity

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    Location:
    Auckland, New Zealand
    I've read a lot about Joao's rexxing abilities - I guess with ideally suited traits of IMP + EXP. But I haven't really been able to pull it off while maintaining a decent tech rate.

    Starting techs are fishing and mining... so if there's seafood then that's a big plus, and you're already a step closer to BW. But no useful worker techs like The Wheel or Agriculture. Especially on Immortal difficulty, Pottery and Writing feels so far away... before which I'm loath to settle too many cities which inevitably just delays them further.

    Anybody out there have suggestions on how to play Joao in the early game?
     
  20. Rusten

    Rusten Deity

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    Location:
    Oslo
    While there's no visible commerce resource there is a plethora of river tiles so I wouldn't worry too much about restricting settling. The 1 commerce on several tiles really adds up.

    No barbarians means you won't need to go into unit upkeep either, you just need the 1 unit eventually.
     

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