[BTS] News: BOTM 218 - Russia (Prince), starts Aug 01 2021

Discussion in 'Civ4 - Game of the Month' started by kcd_swede, Jul 28, 2021.

  1. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    BOTM 218: Peter the Great of Russia.


    A nice simple Inland Sea to play as Peter of Russia at Prince difficulty. But since I moved you to a penninsula, I added a Minor Civ (Terrorists) where you would have started.
    Please note, this is a CLASSICAL ERA start. In order to avoid game advantages or disadvantages due to the random assignment of the first 3 religions at turn 5, I removed
    Meditation, Polytheism, and Monotheism from your starting techs, and the starting techs for the Terrorists. To compensate, I gave you Alphabet.
    Please note that you have CIVIC OPTIONS already on turn zero, so you might wish to take a turn of anarchy while you select your settling location.
    If Prince is too easy for you, try it as a Challenger at Immortal difficulty... that should be enough challenge for most players, I think (start units are still Prince level start units).
    Please observe that espionage is disabled, and espionage generation is converted to culture.
    Game settings:
    Playing as: Peter the Great of Russia
    Rivals: 7 AIs
    Difficulty: Prince
    Starting Era:
    Classical
    Speed: Normal
    Options: No goody huts, no random events, no espionage
    Victory Conditions:
    All enabled
    Map settings:
    Map: Inland Sea
    World Wrap: None
    Mapsize: Standard
    Climate: Temperate
    Sea level: High
    Map latitudes: -60°S to 60°N
    Peter the Great is Philosophical and Expansive, and you start with Mysticism, Priesthood, Fishing, The Wheel, Agriculture, Pottery, Sailing, Writing, Alphabet, Hunting, Mining, Archery, Masonry, Animal Husbandry and Bronze Working.
    The Philosophical trait gives +100% great people birth rate and double production speed of University
    The Expansive trait gives +2 health/city and +50% hammers for worker production and double production speed of Granary and Harbor
    Unique unit: Cossack (replaces Cavalry)
    The Cossack benefits from: 50% combat bonus against mounted units. This compares with the Cavalry which has: no directly comparable benefits.
    Unique Building: Research Institute (replaces Laboratory)
    Gives +2 Scientist specialists instead of +1
    Starting screenshot
    This is the start of the game (click for a bigger image):



    Adventurer Class bonuses:
    as described above (Prince Difficulty)
    Challenger Class Equalizers:
    Play at Immortal difficulty, though AI starting units are those at Prince difficulty.
    To Enter the Competition:
    This competition will open at 00:01 am on 1 aug 2021, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
    Submit the save after your victory (or defeat) here, by 1 sep 2021.
    Here is a link to a list of the differences between Vanilla, Warlords and BtS.
    Software Versions
    Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
    Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
    While playing...
    Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
    We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
     
    Last edited: Jul 28, 2021
  2. Powerfaker

    Powerfaker Warlord

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    very nice start.
    SIP for a great bureau cap. The scout needs to check the north for seafood maybe.
    I would like to stay near the woods and chop a (cheap) granary right away. Then a chop into 2nd worker at size 2 followed by switch to slavery and off you go expanding etc.

    Interesting and inspiring settings / set-up. Might do this Immortal level. Past games went really well.
     
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  3. LowtherCastle

    LowtherCastle Deity

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    Why not switch to slavery on turn zero? The worker’s already chopping and it costs the least in city production even if you settle on turn zero.
     
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  4. Powerfaker

    Powerfaker Warlord

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    The cost of adopting slavery at size 2 instead of size 1 is the yield of the 2nd pop for 1 turn (2:food: selfsupport not counting), most likely the unimproved cow or deer tile, so costing 1:food:+1:commerce:/:hammers:.
    The 2nd worker finished 1T sooner will keep finishing improvements/chops 1T sooner its entire lifetime, with the chance of frequently providing a higher yield 1T sooner or a chop to finish a settler/worker 1T sooner etc
    So I think it's profittable to finish another worker first before the civic switch. Also with a granary growth will be faster than a worker can keep up with, so I think this 2nd worker is needed.
    (of course if you don't settle T0 you switch immediately)
     
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  5. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    Anyone have a list of which wonders cannot be built on classical starts? I have a feeling the great lighthouse is one of them - which would change the game mechanics a bit.

    Also, which tile does the settler start on? I'm guessing, with the archer?
     
  6. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Yes, the settler starts on the same tile as the archer.
     
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  7. LowtherCastle

    LowtherCastle Deity

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    No.

    Stonehenge
    The Great Wall
    The Oracle

    I was wondering the same thing so I checked a couple days ago. GL could be a bit useful but on inland seas the chances of islands are small.
     
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  8. MarleysGh0st

    MarleysGh0st Prince

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    So we don't have those techs, but the regular AI do? That means they're guaranteed to get those religions, unless we can research the deleted techs before turn 5?
     
  9. LowtherCastle

    LowtherCastle Deity

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    it will be interesting to see which AIs get the three religions in each game because if nearby get it that could be a big disadvantage.
     
  10. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Correct.
     
  11. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    I'm curious - why do you think it would be a disadvantage if a nearby AI gets a religion? To my mind, it would seem on balance like an advantage: My reasoning would be: If they get a religion, they are more likely to end up hating another AI that has a different religion. That makes it more likely that they'll end up in an AI-on-AI war, making it easy to invade them. It also makes it easy for us to capture a religion if we want one (usually I do, for the happiness and the organised-religion building bonus).
     
  12. LowtherCastle

    LowtherCastle Deity

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    You make good points. My angle is, it will be founded in their capital, making it get to 40% cultural defense likely before an early rush and expand its borders, often making it harder to worker steal.

    I think you're looking longer term than I am. Partly dependson how close they are and whether or not they crowd us for settling spots.

    Of course, with early OBs, if they start spamming missionaries then they aren't building units. That could also be a beneficial factor.

    My last input -- off to download save...
     
    Last edited: Aug 1, 2021
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  13. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    Those are also good points. And you're right, I do tend to think very long term. Perhaps too much. I guess the answer is that there are lots of advantages and disadvantages to a nearby AI getting a religion, and the which way the balance lies will depend a lot on how you want to play. And that complexity is of course one of the reasons Civ4 is such a fascinating game! :lol:
     
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  14. Conquistador 63

    Conquistador 63 Deity

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    I know it is mostly irrelevant, but actually the UB gives 2 free Scientists.
    Now to open the save and start playing.
     
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