Elite Quattromaster - Emperor (BTS)
Hall of Fame Staff
- Sep 6, 2012
BOTM 239: The Three Musketeers of France.
The gallant Three Musketeers have been on a scouting mission to a new continent that has been discovered. They have found the land populated by a hardy tribe who, whilst not technologically advanced, have shown considerable skill in defending their cities. They returned to the rendezvous point ready to bring this news home and recommend that a large army be sent if the New World was to be conquered. After waiting some time they come to the belief that something has gone wrong and they will need to make different arrangements to get home. Eventually they find a sailor called d'Artagnan who is well versed in seamanship. He tells them he is willing to transport them back to the Old World but he has terrible news - Paris has been captured by a band of savages calling themselves the Zulu! The Three Musketeers will require to return to the Old World and recapture Paris but d'Artagnan tells them that the Zulu are mighty warriors and suggests they might need a big army to take them on. Perhaps it would be better to start with a softer target and use that as a launching pad to build an army capable of taking on the Zulu?
[However you decide to play it you must control Paris when you win this game to successfully complete this Game of the Month]
Playing as: The Three Musketeers of France
Rivals: 8 AIs
Starting units: A Galleon and 3 Musketeers, one of whom is a Great General Medic.
AI Starting units: custom
Starting Era: Ancient
Options: No city razing, no barbarians, no tech brokering, no vassal states, no goody huts, no random events, rising seas
Victory Conditions: All enabled
World Wrap: Cylindrical
Sea level: High
Map latitudes: -90°S to 90°N
The Three Musketeers are Organized and Charismatic, and you start with The Wheel and Agriculture.
The Organized trait gives -50% civic upkeep and double production speed of Courthouse, Factory and Lighthouse
The Charismatic trait gives +1 happiness/city, and -25% experience required for unit promotions
Unique unit: Musketeer (replaces Musketman)
The musketeer has 2 movement points, so it can move a lot faster than the musketman!
Unique Building: Salon (replaces Observatory)
Besides the science benefits of the observatory, the salon gives you a free artist.
This is the start of the game (click for a bigger image):
Adventurer Class bonuses:
You will play this game at Monarch level although the AI will still have the same units as the Contender save.
Challenger Class Equalizers:
You will play this game at Deity level although the AI will still have the same units as the Contender save.
To Enter the Competition:
This competition will open at 00:01 am on 14 Jul 2022, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 Aug 2022.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.