mabraham
Deity
If this isn't how it is supposed to work then this is a BUG.
1) I was generating nearly all my gold from priests
2) Research was at 100% with a few gold per turn coming in as surplus
3) I had no trade routes
That's impossible with three cities on Immortal. If all your commerce commerce was going to science because of the 100% slider, and you can run at most two priests per city from Obelisks for 1 each, I'd guess you were losing about 10 per turn. The gold you have to pay in city maintenance greatly exceeds your maximum income of 6 from your six priests.
I'd guess your slider was on 0% science.
4) I dropped the fourth city
... my gold per turn went up, my research went down
... the slider was still at 100%
5) I could not spend any of the treasury on research because there was no way to generate a deficit (100% converted 0)
... commerce from tile gold was less than city/troop maintenance
... priest gold plus commerce was greater than city/troop maintenance
... the research slider at 100% was converting NO commerce, there was no money to convert to research, yet the priests were generating surplus into the treasury
6) Once I was generating commerce in excess of expenses then the sliders began to behave as usual and I had no further problems spending down the treasury, other than I had to get into a deficit situation again
EXAMPLE: (turn numbers represent sequence not actual turn)
Turn 1:
... Commerce falls off (red negative number)
... Priest generate surplus to pay the bills (green positive number)
... Slider at 100% conversion of commerce
... Treasury increasing
Turn 2:
... 100% slider converts NO commerce
... Priest continue generating surplus directly into the treasury
... Research stalled at NONE
Turn 3+:
... Treasury continues to grow with no way to increase slider above 100%, allowing deficit spending
Turn ?:
... Enough commerce finally generated (tiles worked) to have something to convert
... Research increasing
... Treasury increasing
Turn ?+:
... New deficit created
... 100% now permits deficit spenddown of a very bloated treasury
... Research increasing
... Treasury decreasing
btw - I really didn't mean to take over this thread with this topic. I thought it was a known quirk of the arboria map.
@beestar Excellent read! Thank you.
Sorry RD-BH, you've got so many inconsistencies with how you're using "gold", "money", "commerce", "wealth" and how they interconvert, that it's impossible to discuss this productively any more. beestar's worked example is correct. Most of what you've said in this post seems impossible. In any case, we've hijacked this thread and should desist. Feel free to post screenshots illustrating what you think is the bug in a new thread.
Perhaps an admin can fork off this discussion for us?