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News: BOTM 35 - Starts 1 November

Discussion in 'Civ4 - Game of the Month' started by DynamicSpirit, Oct 25, 2010.

  1. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

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    BOTM 35: England



    Game Details:
    I've just started reading Andrew Marr's The Making of Modern Britain. The first chapter covered the death of Queen Victoria, and guess what idea that gave me for this game. Yes, you're playing the real Victoria. On a map that vaguely resembles the real world, though a statistical analysis of the number of tiles in that map that represent England would suggest you're quite unlikely to be actually starting in her home country. But you never know... Noble level, so it should be a breeze.

    Oh - and - since I'm told that people are (rightly, of course ;)) deserting Civ5 in droves to come back to the trusted Civ4, I'll expect to see hundreds of entries!


    Game settings:
    Civilization: Victoria of England
    Rivals: 6 AIs
    Difficulty: Noble
    Map: Tectonics - randomized earth
    Mapsize: Standard
    Starting Era: Ancient
    Speed: Normal
    Options: None. Goody huts have been removed from the (real-world) continent that you start on
    Victory Conditions: All enabled

    Victoria:
    Victoria is Financial and Imperialistic and starts with Fishing and Mining. The Financial trait gives an additional +1 commerce on any worked tile that already produces 2 or more commerce. Imperialistic gives +100% rate of great general emergence, and +50% settler production.

    Unique unit: Redcoat(replaces Rifleman
    The Redcoat shares with the Rifleman a base strength of 14 and +25% strength against mounted units. The additional benefit of the redcoat is it gets +25% against gunpowder units as well.

    Unique building: Stock Exchange(replaces Bank)
    Where the bank gives you +50% gold, the stock exchange gives you a whopping +65% gold.

    Starting screenshot

    This is the start of the game (click for a bigger image):




    Adventurer Class bonuses:
    Game will be played on Warlord level. Note that AI starting units still match Noble level.

    Challenger Class Equalizers:
    Game will be played on Prince level, but will still be scored as if it was an Noble level game. Note that AI starting units still match Noble level.

    To Enter the Competition:

    This competition will open at 00:01 am on 1 November 2010, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.

    Submit the save after your victory (or defeat) here, by 1 December 2010.

    Civ version

    This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.19 and using the BUFFY mod 3.19.003.

    While playing...

    Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

    We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
     
  2. MarleysGh0st

    MarleysGh0st Prince

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    Hmmm, where are the resources? Move the warrior N to see what's visible from the hilltop. If nothing is attractive in that direction, move the settler 2S to the other hilltop, perhaps?
     
  3. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

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    Financial & Expansive leader, on Noble, with a ton of flood plains........ yum
     
  4. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    I would hope not.

    :sarcasm:
    Britannia rules the flood plains? No ocean in site? :confused:
    :lol:
     
  5. Dhoomstriker

    Dhoomstriker Girlie Builder

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    You can certainly see about investing your Hammers in boats that will float in the Oasis. That is, unless it is a mirage! :D


    It is very nice to see a start where we can get the Fresh Water bonus without having to waste a Flood Plains square by settling on it. Too bad we had to get such a start on BTS, where not moving to the River means the difficult choice of having to give up on building a Levee in our capital.

    Still, if we're going to build a ton of Cottages, then even in a Space game, a Levee in our capital won't be all that important, since our capital wouldn't have that much production and probably wouldn't be a primary Space Ship part producer anyway. Other Victory Conditions can usually ignore Levees and can almost certainly ignore them on this difficulty level.
     
  6. jesusin

    jesusin Ant GOTM Staff

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    Flood Plains start! I love them. They are much more difficult to maximize than they look at first sight.

    I hope I'll be whipping more of my pop than enemies I'll kill.:mwaha:

    Can we know for sure that the PH 2South is not irrigated from the screenshot? Or do we need to hover the mouse over the tile?
     
  7. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Looks nice. What's the catch? :lol:

    (Note to self: do not get caught in the flood-plains trap again...)

    I think I'll play this one on Prince level (Challenger).


    Settling: the Oasis is a good tile to have in the inner ring. So "in place" is tempting, but I will have to at least check out that souther PH... Oasis in outer ring will be OK, too. Probably want to share those FP's with another city anyhow.

    Oh well, I'll probably just make decisions on the fly like I usually do. Too much planning makes it work, not fun. :D
     
  8. WelshGandalf

    WelshGandalf King

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    The opening post says Financial and Imperialistic...? :confused:
     
  9. Meister Maggi

    Meister Maggi Warlord

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  10. Warden USA

    Warden USA Chieftain

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    What is the flood-plains trap? I usually just put cott's on them, is this not the best use of them?
     
  11. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Its not really a "trap". Its just that I get so eager to cottage them asap that I end up with a bunch of cottages but everything else suffers. Can't work them because I haven't learned slavery yet and I'm already at the happy cap and have idle workers and no units to escort settlers, no specialist buildings... etc...

    With better planning, you can cottage them at a more sane pace while taking care of the other business. Maturate a one or two cottages at a time, instead of trying to work all five at once in 4000BC.:lol:

    So for me it is a trap, because like I said in the previous post:

     
  12. jesusin

    jesusin Ant GOTM Staff

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    Oh, I agree, without lots of planning it usually doesn't work
    :p
     
  13. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Touche'

    That is also true. :lol:
     
  14. LowtherCastle

    LowtherCastle Deity

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    You also need a Plan that works.
     
  15. Warden USA

    Warden USA Chieftain

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    Thanks for the help Swede, recently lost a game on prince where I think I got too excited about flood plains and i think that might of been part of the reason.

    This is one of the first GOTM's where I really feel like I should win, since I have been winning on Prince for a while I should be able to handle this Noble game. I'm a little concerned that we don't have any resources near by, and so I might spend a turn scouting to make sure I don't place my capital in a bad spot.

    Havn't played as England before but the traits seem nice and I'll try to expand fast if possible. Only think I'm worried about is if were on a smaller Island I always have trouble setting up a navy so that could be a challenge. Looking forward to this one, esp. since I'll prolly get killed real fast in the GOTM this month
     
  16. WelshGandalf

    WelshGandalf King

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    Hmmm I would say move warrior 1N, if nothing fantastic is found then move settler 2S and probably settle there. That will give a PH starting location, by the looks of it 5 flood plains, and an oasis in the BFC.
     
  17. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    You forgot to mention "never trust a mapmaker".
     
  18. jesusin

    jesusin Ant GOTM Staff

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    While whipping is admittedly great, you might want to consider working those 2 PH nonstop, for a probably bigger production output.

    ... as if I had ever listened to my advice :lol:
     
  19. haphazard1

    haphazard1 Dancing Bear

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    With this nice of a start, challenger it is. My first challenger attempt, we will see if I regret it. :)

    Warrior N to the hill, if there is anything nice in sight then settle there on T1 for the hammer boost and eventual levee. Otherwise settle in place. Financial with flood plains and oasis, even a couple plains hills for production. Yum.

    No resources visible is a bit...worrisome. What has the map maker done? Strategic resources may or may not be around; with this much modification we can not count on the usual capital allocations to guarantee at least one hidden resource.
     
  20. TrailblazingScot

    TrailblazingScot I was kittenOFchaos

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    Nasty start in that the temptation will be to head for a plain hill and miss nice things in the darkness to the east.

    Will be playing this time around as Civ V is abit broken.
     

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