BOTM 58: Huayna Capac battles Deity Game Details: It's time for a deity game. Now, the problem is, deity is clearly far too easy for all you clever GOTM players, so I need some way to make it harder. After much agonizing I decided on a cunning plan. You would play on an islands map. Nothing mysterious, each Civ has its own island, and there's tons of tiny islands across the world too. Now for the dastardly bit. To make your choice of where to settle massively harder, You start with full knowledge of your starting island. How's that! Upon seeing much choice your advisors will spend the next 5000 years arguing about the decision, by which time some mystery AI (no, I'm not telling you which one - I'm not that mean - will have colonized your land with riflemen before you even have your first city founded and it'll be game over. HA! Game settings: Civilization: Huayna Capac of the Incans Rivals: 6 AIs Difficulty: Deity Map: Islands. World Wrap: Cylindrical. Mapsize: Standard Starting Era: Ancient Speed: Normal Options: No goody huts, no random events. Victory Conditions: All enabled Huayna Capac of the Incans: You are Industrious and Financial, and start with Mysticism and Agriculture. The Industrious trait +50% wonder production and double production speed of forges. The Financial trait gives +1 commerce on any plot that has 2 or more commerce. Unique unit: Quechua (replaces Warrior) The quechua units have double strength against archery units and also start with combat 1. They share with warriors +25% city defence. On deity, with your own big island, methinks they'll need all that... Unique building: Terrace (replaces Granary) The terrace gives +2 culture/turn in addition to the usual granary benefits of requiring only half as much accumulated excess food to grow a population point, and +1 health for rice, corn and wheat. Starting screenshot This is the start of the game (click for a bigger image): In case it's not clear: Your starting settler is the unit on the plains, the quechua is two tiles to the west on the forest. The labels for copper, iron and horses are visible in this screenshot but don't appear in the actual game. There's one sea tile west of the silver that is workable from the starting island but not visible at the start - that tile has no resources on it. Adventurer Class bonuses: You play the game on immortal level (but the AI still has the same starting units as on contender). Challenger Class Equalizers: Your starting quechua has just thrown himself into the see in terror after seeing the map of the starting island. Bye bye quechua! To Enter the Competition: This competition will open at 00:01 am on 16 September 2012, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<. Submit the save after your victory (or defeat) here, by 16 October 2012. Software Versions Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here. Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here. While playing... Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying. We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.