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News: BOTM02 Pre-game Discussion

DynamicSpirit

Fear him of the pink tie
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BOTM02: Native Americans

[img=right]http://gotm.civfanatics.net/civ4games/images/botm02civ.jpg[/img]

Game Details:

Game settings:
Civilization: Native Americans (Leader: Sitting Bull; Traits: Philosophical, Protective)
Rivals: 6 AIs
Difficulty: Monarch
Map: Pangea.
Mapsize: Standard
Climate: Rocky
Water level: Low
Starting Era: Ancient
Speed: Normal
Options: No barbarians, no tribal villages, require complete kills.
Victory Conditions: all enabled

Sitting Bull:
Sitting Bull is Philosophical and Protective; starting with fishing and agriculture. Philosophical doubles your great person points per turn and allows double production-speed of universities. Protective gives every archery or gunpowder unit free City Garrison 1 and Drill 1 promotions and allows double production speed of walls and castles.

Unique unit: Dog Soldier (replaces axeman)
The dog soldier has a lower basic strength of 4, as opposed to 5 for the axeman, but gets +100% instead of the normal +50% against melee units. Not only that but dog soldiers require no resources to build, you simply need knowledge of bronze working.

Unique building: Totem Pole (replaces monument)
Besides the usual monument ability to give +1 culture per turn, the totem pole gives +3 experience points to archery units built in the city.Combined with barracks and the protective trait, this can give you some very powerful archery units! The totem pole requires mysticism to build and goes obsolete with astronomy.

Starting screenshot
This is the start of the game (click for a bigger image):



Adventurer Class bonuses:
  1. Scout: You have a scout (sharing a tile with the settler).
  2. Clever scout: Your scout has told you the secret of hunting (just as well really because if you didn't know hunting, how could you have a scout....?)

Challenger Class Equalisers:
  1. No techs You apparently don't know any techs. The warrior probably stole the knowledge from you, which may explain why ...
  2. No warrior ...the warrior has disappeared.

To Enter the Competition:

This competition will open on 16 January 2008. From that date, you'll be able to get the starting saves at here. Use the same URL to submit your completed entry, which you must do by 16 Feb 2008.

Civ version

This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.13, available for Windows only, and with the HOF mod version 3.13.001 installed. You can download the HOF mod here.

While playing...

Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
 
btw, if anyone's thinking of playing BOTM02 and working out how to plan your playing time, you may want to know that the WOTM16 pre-game discussion will be appearing in a couple of days time.
 
And the WOTM will start on the 16th as well?
 
The spot between the two deer would be a nice place for a secondary city, but for your capital it's pretty attrocious. And anywhere else in the south looks to me to be even worse. The only justification I can think of for settling there is that it has enough food that you could try and quickly whip some Dog Soldiers, capture someone else's capital, and make that the true center of your empire. For anyone not planning on the early rush it seems like going north is a much better move.
 
A diabolical choice of opening moves. Do you found in the arctic with lots of resources or do you head north for warmer climes and a plains hill, but possible resource shortage.

:lol: Yeah, I thought that start would give people some interesting decisions to make.

And another diabolical move. The joy of 3 GOTM in one month, at the expense of any semblance of a real life.

Ummm, mumble, we're not actually forcing you to play all three XOTMs y'know... ;)
 
Your title says Botm2 but your heading here says Gotm26... FYI. ;)

There must be an American Indian conspiracy, as I just submitted my American Indian game for the BtS Tri-League a couple days ago... boy I hate that UU... no strength and can't overpower the Archers nearby. :(
 
I don't know how many people took part in the BOTM-1 gauntlet, looks like not that many, but I think we can continue the experiment for a while. I've started the new gauntlet here. This time we'll try a builder VC.
 
Here is a TEST GAME to try... :scan:

It seems to be a pretty poor spot to settle, so I thought maybe you could try a few test positions on the map to see if something better within sight pops up... ;)

Rocky isn't my favourite, but can be used to cut off enemies. No barbarians is an interesting flavour... can do some stupid stuff and not get flailed by the barbs... ...still, hate the UU having the expense of an axeman but only getting a 4 hit point doesn't knock out those fortified archers the A.I. gets to start... :(
 

Attachments

Why can we see the tile 3NE?

How comes that Sitting Bull doesn't know how to hunt?:crazyeye:
 
I'm doing adventurer. only mediocre player and i've only played botm 1 in last long while.

Hmmm.. I think i'm heading north somewhere. Adventurer has extra scout so i'll run him 2N and see whats around.
 
Why can we see the tile 3NE?

I wondered when someone would notice that. It's possible to edit tile visibility in Worldbuilder. Treat it as part of the start information you've been given. (Actually it was a misclick on my part rather than intended, but by the time I noticed it would've been some trouble to change, so I left it.).
 
Must be a hell of a hill to be seen from 3 tiles away.;)
It is only two tiles away for the settler.. . if that tile had not been a hill, we would not see any useful info. This is the same way you figure if an AI capital is on a hill or not.I have to disagree with DS and I am sure he did not make any mistakes.;)
 
I'll probably move my settler to the plains hill 2N, build a worker while teching Mysticism -> Mining to build Stonehenge as second build. Will aim for Monarchy to get a Feudalism Sling, with tech path being Wheel, Pottery, Hunting, (Archery if a neighbour is getting annoyed), (Animal Husbandry if 2 Cows/Pigs show up), Writing, Meditation, Preisthood, Monarchy. Will probably pop out a settler and stick him down near the Fish/Deer, build a Library and run a couple of scientists for my second city.
 
It is only two tiles away for the settler.. . if that tile had not been a hill, we would not see any useful info. This is the same way you figure if an AI capital is on a hill or not.I have to disagree with DS and I am sure he did not make any mistakes.;)
There is that NorthEAST hill that is three tiles away ... and in the discovered but fogged state ... same for that northeast grass, tundra and tundra hill for that matter.

btw, if anyone's thinking of playing BOTM02 and working out how to plan your playing time, you may want to know that the WOTM16 pre-game discussion will be appearing in a couple of days time.
Is this one of those two month WOTM's that Thrallia suggested? As part of a 12G/6W/12B rotation? Or are you going with 12/12/12?

dV
 
BotM 2 Yippee!
I'll be playing contender. Moving north before settling.
DynamicSpirit I like the way you give a little story for the different starting conditions. Damn that thieving warrior haha.
Monarch is my favourite level to play.
 
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