News: Civ VI 6otM number 64 Announcement

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Civilization VI - Game of the Month 64
Welcome to the 64th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or Myself know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed. Gifting of cities is an exploit in a religious VC the AI cant see that it will lose if it accepts the cities. .
Civ VI - 6otM 64 Details:
Player (You): Dido of Phonecia
Victory Condition: Religion but all other VCs are enabled.
Difficulty: King
Civs/City-States (including player): 8/12
Map Type/Size: Continents /Standard Size
Game pace: Standard

Start era: Ancient
Disater intensity 3
Start LEGENDARY
Resources Abundant
This is where you will start:
6OTM64.jpg


Phonecia Unique Attributes:Mediterranean ColoniesStarts with the Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital always have full Loyalty. Settlers receive +2 Movement and sight radius while embarked, and pay no Movement costs to embark or disembark
Spoiler :
Dido's Special Ability: Unique Ability: Founder of Carthage - Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital to that city. Gains +1 Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production towards districts in the city with the Government Plaza.
Unique Unit: Bireme - Higher Combat Strength (30 vs. 25).
Higher Movement (4 vs. 3).
Prevents friendly Traders within 4 tiles from being plundered as long as they are on a water tile.
Unique District: Cothon - Lower Production cost (27 vs. 54).
+50% Production towards naval units and Settlers in this city.
All wounded naval units in the city's borders heal +100 HP each turn.
Receives Major Bonus (+2 Gold) for being adjacent to the City Center, Standard Bonus (+1 Gold) per each adjacent Sea resource, Minor bonus (+0.5 Gold) per each adjacent District.
+1 Great Admiral point per turn.
Allows for sea lane Trade Route (even if the district is still under construction).
Allows its parent city to build ships, even if the City Center is inland.
Newly produced or purchased ships will spawn at the Cothon tile (as long as the Cothon tile is unoccupied).
Removes Movement penalties for units Embarking to and from its tile (even if the district is still under construction).
Allows its parent city to build Ships requiring Strategic Resources with only 1 count of the relevant resource.
When the Seaport is built, the parent city may construct Fleets and Armadas.
Buildings grant experience bonuses to ships built in this city.
Specialists add +2 Gold and +1 Science each.
Pillaging Cothon yields Gold.


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends JULY 1st 2019.
 

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I think I will move 1SW to get chocolate from the very start. Mmmmm... chocolate!

Question: What would be the purpose or benefit of moving the capitol??? To gain more benefit from the "not on same continent" civic cards? Sounds kinda of an expensive gimmick.:scan:

Oh... and the save says KING but the thread says Prince... I guess we'll find out soon enough which (if any) is correct.
 
I think I will move 1SW to get chocolate from the very start. Mmmmm... chocolate!

Question: What would be the purpose or benefit of moving the capitol??? To gain more benefit from the "not on same continent" civic cards? Sounds kinda of an expensive gimmick.:scan:

Oh... and the save says KING but the thread says Prince... I guess we'll find out soon enough which (if any) is correct.

2 south to the plains hill seems better to me. It'll expand quite fast to the chocolate, but won't grow to the +2 holy site location. It also adds a hammer.
 
Difficulty is King, but Announcement says prince.
Think I'll settle on the cotton.
 
Since Phoenicia is better with coastal cities I think I'll settle on the cotton.
 
I believe all 3 positions above are good starting locations, though I tend to like 1SW best, but fear the floods.
 
In a regular game I would settle the Cotton without question, but since we want a fast Holy Site and that would put me 3 tiles away from the +2 Mountains I'm not so sure now.
 
Warning to anyone in the middle of this game or getting ready to start: If your game is up to date, and you load a save from before the June 18th update, you will get some of the changes from the update but not others.

So, for example, the tech tree is still pre-patch, i.e. you can still research Stirrups without Apprenticeship and Chemistry with Replaceable Parts.

But the pantheons are post-patch, i.e. NO GODDESS OF THE HARVEST. People who started this GOTM early have a bit of an advantage :lol:
 
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