Civ5 GOTM announcement
Greetings. The Game of the Month staff is proud to announce the plans for the upcoming Civilization V Game of the Month competition. You will certainly recognize the setup, although there will be some changes to the way GOTM will work for Civ5. The game itself has changed a bit, and we also want to adapt to the feedback provided by the community. The basic concept is preserved though: a starting save is provided at a given date, the game is played individually without reloads by all contestants, and the save is uploaded once the game is completed. This will allow comparability of games played, no matter the skill level of the participants, with the goal of improving the game play of the community as a whole, and hopefully generate a lot of fun. Awards are then given to the best players. The games will be announced on the GOTM site (http://gotm.civfanatics.net) together with all information necessary to participate in the contest. A Civ5 - Game of the Month forum will be used for all the discussions similar as for Civ3 and Civ4 GOTM (game announcements, spoilers, results, etc).
Training series
Once the game is released (and the staff has learned the basic routines), we will start hosting training games. This training series will run until we have a security mod (HOF/BUFFY) that enables us to run the proper competition. The purpose is for Civ5-fanatics to try out the new features, share experiences, and informally compare games in a friendly environment based on the no-reload concept. The staff will propose objectives related to the new features to allow a more focused discussion, and the games will be provided twice a month.
Competition
Once the submission website and the security mod are in place, we will start the actual competition. The award system will be designed once we understand the scoring mechanics of the game, and the players will have an important role in this process. We will use the experience from the training series to devise an award system that is fair and encourages players to perform at their best. We will also decide later if we will use adventurer/challenger saves depending, or if there are other ways to allow for a variety of playing skills.
Miscellaneous
Civ5 will use Steam, which has a built in update feature. The default setting is to update the game once a patch is available. This feature needs to be disabled by the user once the competition starts to prevent updating the game while playing Civ5 GOTM. The staff is concerned that this feature will result in accidentally prevent players to continue a game played halfway. We are also worried that the various DLC (Downloadable Content) may throw a spanner into the machinery. We will continue to monitor these issues and involve the Game of the Month community to hopefully find a satisfactory solution.
Head over to the Civ5 - Game of the Month forum to learn more!
Greetings. The Game of the Month staff is proud to announce the plans for the upcoming Civilization V Game of the Month competition. You will certainly recognize the setup, although there will be some changes to the way GOTM will work for Civ5. The game itself has changed a bit, and we also want to adapt to the feedback provided by the community. The basic concept is preserved though: a starting save is provided at a given date, the game is played individually without reloads by all contestants, and the save is uploaded once the game is completed. This will allow comparability of games played, no matter the skill level of the participants, with the goal of improving the game play of the community as a whole, and hopefully generate a lot of fun. Awards are then given to the best players. The games will be announced on the GOTM site (http://gotm.civfanatics.net) together with all information necessary to participate in the contest. A Civ5 - Game of the Month forum will be used for all the discussions similar as for Civ3 and Civ4 GOTM (game announcements, spoilers, results, etc).
Training series
Once the game is released (and the staff has learned the basic routines), we will start hosting training games. This training series will run until we have a security mod (HOF/BUFFY) that enables us to run the proper competition. The purpose is for Civ5-fanatics to try out the new features, share experiences, and informally compare games in a friendly environment based on the no-reload concept. The staff will propose objectives related to the new features to allow a more focused discussion, and the games will be provided twice a month.
Competition
Once the submission website and the security mod are in place, we will start the actual competition. The award system will be designed once we understand the scoring mechanics of the game, and the players will have an important role in this process. We will use the experience from the training series to devise an award system that is fair and encourages players to perform at their best. We will also decide later if we will use adventurer/challenger saves depending, or if there are other ways to allow for a variety of playing skills.
Miscellaneous
Civ5 will use Steam, which has a built in update feature. The default setting is to update the game once a patch is available. This feature needs to be disabled by the user once the competition starts to prevent updating the game while playing Civ5 GOTM. The staff is concerned that this feature will result in accidentally prevent players to continue a game played halfway. We are also worried that the various DLC (Downloadable Content) may throw a spanner into the machinery. We will continue to monitor these issues and involve the Game of the Month community to hopefully find a satisfactory solution.
Head over to the Civ5 - Game of the Month forum to learn more!