[C3C] News: COTM 169 - Arabs

templar_x

usually walks his talks
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Jun 15, 2008
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In Conquest of the Month 169 you rule over Religious and Expansionist Arabia.

This game was designed by me, templar_x.

Starting Position:
cotm169.png


There is quite some food around that you cannot see yet:
wheat to the south and southeast,
wines to the east
if one of your units moves to the hill "3" of your starting position, you see all of them (remember, you´ve got that scout unit...).

Scope of the Game
map size and everything else: standard
continents
7 AI civs, the civs are pre-selected

This time I was inspired by a random world that I spawned. This one should leave you with a truly challenging start, even on Regent!
I hardly changed anything in the map and hope you enjoy such a different approach in your second game of this quarter.

Time Plan
The game is released on Oct 1, 2024.
Submissions are due by December 31, 2024.

Game release page
FOR YOU TO BE ABLE TO START THE GAME WHILE WE ARE WAITING FOR THE GRP TO GET CREATED, LEIF AND MYSELF ATTACHED THE 4000BC GAME SAVE IN THIS THREAD (IT´S THE SAME FILE!).

Spoilers and discussions are free. Use your judgement!
 

Attachments

  • cotm_169_open.sav
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Hmm, sounds like the normal advantage of having a scout isn't much of an advantage this time around. Wonder if settling on the hill would be enough for a culture victory given the luxury and wheat in the city radius. Probably doable on Regent even if it's not a fully optimal location.
 
Is that "3" like in "3 o'clock", i.e. E? Or is it the 3rd Hill in the Civ III search order, i.e. N?
I mean "3" as in the NumPad... when "5" is your current position.
You could also call it "Southeast", I guess. :)
t_x
 
So all three Hills are actually in position "3" depending on what convention you apply. :cool:
That is a claim where I ask for a *picture* of each of these 3 conventions (that allegedly allow that interpretation). ;D
If you can bring those, I will make a new Paint-file for you with a beautiful arrow indicating which hill tile I mean...
:)
But sure, maybe, there are Numpads out there which I have not yet seen where "3" is somewhere completely different. And where 3, and not 6, is afraid of the 7...
t_x
 
1. The face of the clock convention: "3" equals "straight right" or "E".
2. The Civ III search order goes NE from and then in a spiral clockwise around the current location making Hill "E" the 1st, Hill "SE" the 2nd and the Hill "N" the 3rd Hill to be found, thus equating "3" with "N".
3. The keypad convention equates "3" with "SE"...
4. ...unless you rather than a calculator keypad have a telephone keypad, where "3" is actually "NE".
 
What in the presentation above makes you say that? Continents should mean enough space to run around popping huts and making contacts?

Continents doesn't necessarily mean we are on a large piece of land with lots of neighbors. We could be on an Australia type of continent all on our lonesome.
 
AlanH says in an email to me that he is travelling and will be able to upload the games only on 7 October, Monday next week.
 
As mentioned over PM I'm not part of the GotM staff but I've let them know to see if there's anything they can do in Alan's absence. Otherwise we may have wait sorry!
Can the save just be shared here before it's fixed?
 
Hello all. Please accept my sincere apologies for having failed to set up the xOTM server for this game and GOTM 196 on 1st October. Thanks to templar_x, Blake00, and leif erikson for your efforts to cover for my delay.

I have now set up the server to provide the information and files . I have set the closing date to 31 December. If players believe it should be 7th January, please let me know.

Please enjoy the game.
 
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