COTM136 Alexander of the Greek In the unique Sid game of the year, you will rule as Alexander over the Greek, who in Civilization III are a Scientific and Commercial people. You start the game with the knowledge of Alphabet and Bronze Working. Your unique unit is the Hoplite, a stronger replacement for the Spearman. The game plays on a Continents map with a 15% land area. There are six randomly selected opponents and one chosen on purpose. This is your starting location: As always at Sid level, you'll find yourself in the position of Themistocles: pinned against quantatively superior opponents. Will you be able to outsmart them? In order for you to survive at all, I've taken some precautions. First, I've made the Hoplite stronger. It now defends at 4 instead of 3. Second, I've provided you with six of them from the very beginning. The rest you will notice in due time. Don't despair! The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers instead of Settlers can be popped from Goody Huts. In addition to this, the following changes have been made to terrain causing Disease in order to limit the impact of chance on the competition: Flood Plains do not cause Disease Jungles and Wetland have their Disease level lowered from 50% to 25% Knowledge of Sanitation cancels Disease in Jungles and Wetlands Scope of the Game Civilization: Greece Difficulty: Sid Map size: Normal Map topology: Continents Rivals: Seven Barbarians: "No Barbarians" -- meaning lots of them Required victory condition: None Submissions are due by 17 January, 2018. PLEASE NOTE THE DATE! On December 6, the start file will be available here. * * * The GOTM series of friendly competitions is a community effort. Please feel free to volunteer to design a game! Send a PM to Più Freddo.