1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

News: COTM65 Pre-Game Discussion; Saves Available!

Discussion in 'Civ3 - Game of the Month' started by civ_steve, Oct 1, 2009.

  1. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California

    COTM 65: Spain!



    With the Deity level GOTM game going on long, we'll give you a little break. It's only Emperor level :) and you get to play Spain, but we'll shrink the map down to Small. Game will start on the 2nd. Good Luck!


    Civilization: Spain
    Rivals: 6 pre-selected
    Barbarians: Raging
    Difficulty: Emperor
    Land Form: Continents, 60% ocean, Smallmap.
    Geology:5 billion years old, Normal and Temperate.
    AI Aggression: Normal





    Conquest-Class Bonuses:

    1. Free Pottery
      2 Free Spears
      100 Free Gold

    Open-Class Bonuses
    None

    Predator-Class Obstacles:

    1. No Ceremonial Burial
      AI get 2 free Pikes and 2 Additional Bonus Unit Support
      AI get 1 additional Unit Support per City
     
  2. Megalou

    Megalou Thez worlds are not enuf

    Joined:
    Jan 22, 2002
    Messages:
    1,315
    Location:
    Sweden
    Moving settler to tobacco is a big maybe. Extra commerce (but perhaps not in despotism?), no disease. Lose wines, remote chance of gaining BGs.
     
  3. Racinante

    Racinante Dragon

    Joined:
    Jan 7, 2009
    Messages:
    170
    Location:
    Collierville, Tennessee, USA
    Do you mean sugar? If you just mine it you should get 2f/2s/2c. If you get an extra commerce for building your city there, then you would not get the benefit until out of despotism.
     
  4. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,843
    Location:
    Ohio
    What's with the partial removal of the Seafaring trait?
     
  5. Megalou

    Megalou Thez worlds are not enuf

    Joined:
    Jan 22, 2002
    Messages:
    1,315
    Location:
    Sweden
    Yes, sugar's the thing, around which we could build a ring. But I lean towards not moving the settler, probably even working the sugar first. Thanks for the info.
     
  6. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,821
    Location:
    Vienna, Austria
    A no-brainer. The tile has two gold coins w/o a road. But founding a city on a food bonus (Sugar is one) is a no-no.

    As for moving the settler, the disease problem is real, as is the lost food potential of the FP when settling on it. I would consider moving also becase we're so close to the coast in the SE. It would be possible to start mining the Sugar before finally settling. And I'm sour for not moving in GOTM95 where it would have paid off big-time.

    If there's a food bonus hidden somewhere, we could have a four-turner, but otherwise not. If there's a Wheat on one of the hidden Flood Plains, I would consider not building a Pottery, producing six-turn Settlers at 6-7-7 fpt.
     
  7. Megalou

    Megalou Thez worlds are not enuf

    Joined:
    Jan 22, 2002
    Messages:
    1,315
    Location:
    Sweden
    Working the sugar to a virtually optimal 2+2+2 takes 7 turns, movement included. I just want some warriors out fast to find contacts although I know that 3 foods always beats 2 shields and 2 gold. I'm just not that interested in the rational choice; the exploration part is the most fun part of a civiii game any day.
     
  8. JonathanValjean

    JonathanValjean Porschephile

    Joined:
    Oct 26, 2002
    Messages:
    1,458
    Location:
    Charlottesville, VA, USA
    Greetings all my fellow Civ 3 lovers,

    As the GOTM server is currently down, I can't access the save game files. Would someone be so kind as to post it here on the forum as an attachment?

    Thanks very much,

    Jonathan
     
  9. The Professor

    The Professor Emperor

    Joined:
    Jul 11, 2007
    Messages:
    260
    Location:
    at my desk
    I just so happened to have it handy. Hope this works for you.
     
  10. JonathanValjean

    JonathanValjean Porschephile

    Joined:
    Oct 26, 2002
    Messages:
    1,458
    Location:
    Charlottesville, VA, USA
    Thanks, professor! :) Now that was fast!
     
  11. AutomatedTeller

    AutomatedTeller Frequent poster

    Joined:
    Jan 25, 2006
    Messages:
    7,540
    Location:
    Medford, MA
    I didnt' see this till now.

    Bear in mind that settling the CAPITOL in a commerce bonus is almost always a no-no. The cap gets a minimum of 4 commerce after everything is taken into account, thus the sugar won't really help in any case.

    Besides, settling a food bonus is a bad plan.

    Settling other cities on commerce bonuses is fine.
     

Share This Page