LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,631
@dalamb: You'll need a worker to connect your metals. No way to steal them other than to capture a city with a wkr in it.
There will be no metal on the plains hill SW of settler unless ainwood put it there. Metals don't appear on riverside tiles otherwise. (This is also why you'll need the worker.)
The only cities you build should be production cities connected to your iron and they produce nothing but praets (and an axe or 2 for defense against axes, perhaps).
The only reason to keep cities is 1) they have enough population to poprush 1-2 praets (after which you abandon...), and/or 2) they are dynamite prod cities connected to iron and closer to your victims.
The starting position has 5 possible copper/iron sites visible. After moving the warrior SW you'll better know how many possibilities there are for the plains hill. Then you roll the dice... If ainwood is evil, then the copper is outside the plains hill fat cross but inside the starting position fat cross. He doesn't seem evil, but only time will tell.
There will be no metal on the plains hill SW of settler unless ainwood put it there. Metals don't appear on riverside tiles otherwise. (This is also why you'll need the worker.)
The only cities you build should be production cities connected to your iron and they produce nothing but praets (and an axe or 2 for defense against axes, perhaps).
The only reason to keep cities is 1) they have enough population to poprush 1-2 praets (after which you abandon...), and/or 2) they are dynamite prod cities connected to iron and closer to your victims.
The starting position has 5 possible copper/iron sites visible. After moving the warrior SW you'll better know how many possibilities there are for the plains hill. Then you roll the dice... If ainwood is evil, then the copper is outside the plains hill fat cross but inside the starting position fat cross. He doesn't seem evil, but only time will tell.