SGOTM 14 - Humanitarian Portuguese Domination
Henry of Portugal intends to dominate the world, but he also wants to conserve as much as possible of its cultural diversity. Help him to achieve this by signing up for one of the competing teams.
This is a Demigod game, on a standard archipelago map. Thanks go to Ivan Larkin and CommandoBob for assembling the specification for this game. You can see the discussions leading to it in this thread.
The winning laurels will be awarded to the team that reaches a fast Domination victory with the highest "humanitarian" score. Each civilization that is still alive in your victory save will add ten points to your score. Each turn that you take to reach victory will deduct one point from your score.
The game will be played to GOTM standards. No one plays the save except the current team player. No replays except in the event of a crash. Set autosaves for every turn so that you only replay the current turn if you suffer a crash.
Post in this thread to join a team. Please give the following information so that I can place you in a suitable team:-
1. Which level (regent, monarch, etc.) are you comfortable playing in a solo game?
2. Are you new to SGOTM?
3. Do you have any preferences as to which team you join?
The game will start on October 18th, so please sign up NOW.
Here's the start. All the food, shields and luxuries you could wish for
. Click the picture for a bigger image.
Map Parameters
Playable Civ - Portugal
Difficulty - Demi-god
Opponents - 24
World - Standard (100 x 50), Archipelago, 60% water
Barbarians - Roaming
The map may have been tweaked
Game mods:
We shall use the default rules as defined in the SGOTM Reference Thread. Note that Differential Naval Movement remains a feature of the SGOTM scenarios.
All the AI civs have been provided with additional defence in the form of a Pikeman to reduce the chances of too many AI-on-AI deaths.
The SGOTM Mediterranean resources are included. If you have played previous SGOTMs then you will be ready. Other players will need to download and unzip a small graphics mod pack linked in the Reference thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
Please sign up now for a different sort of game.
Henry of Portugal intends to dominate the world, but he also wants to conserve as much as possible of its cultural diversity. Help him to achieve this by signing up for one of the competing teams.
This is a Demigod game, on a standard archipelago map. Thanks go to Ivan Larkin and CommandoBob for assembling the specification for this game. You can see the discussions leading to it in this thread.
The winning laurels will be awarded to the team that reaches a fast Domination victory with the highest "humanitarian" score. Each civilization that is still alive in your victory save will add ten points to your score. Each turn that you take to reach victory will deduct one point from your score.
The game will be played to GOTM standards. No one plays the save except the current team player. No replays except in the event of a crash. Set autosaves for every turn so that you only replay the current turn if you suffer a crash.
Post in this thread to join a team. Please give the following information so that I can place you in a suitable team:-
1. Which level (regent, monarch, etc.) are you comfortable playing in a solo game?
2. Are you new to SGOTM?
3. Do you have any preferences as to which team you join?
The game will start on October 18th, so please sign up NOW.
Here's the start. All the food, shields and luxuries you could wish for

Map Parameters
Playable Civ - Portugal
Difficulty - Demi-god
Opponents - 24
World - Standard (100 x 50), Archipelago, 60% water
Barbarians - Roaming
The map may have been tweaked

Game mods:
We shall use the default rules as defined in the SGOTM Reference Thread. Note that Differential Naval Movement remains a feature of the SGOTM scenarios.
All the AI civs have been provided with additional defence in the form of a Pikeman to reduce the chances of too many AI-on-AI deaths.
The SGOTM Mediterranean resources are included. If you have played previous SGOTMs then you will be ready. Other players will need to download and unzip a small graphics mod pack linked in the Reference thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
- ONLY Conquests version 1.22 (C3C) is supported for this SGOTM.
- All teams will compete for a single award set:
[img=right]http://gotm.civfanatics.net/players/awards/redlaurel14.gif[/img] The Crimson Laurels will be awarded for the Domination victory with the most civs still alive, and in the least turns. Each live civ adds ten points. Each turn taken to achieve victory deducts one point. If two teams score the same then the most humanitarian team wins - the one with more civs alive. If this figure is also equal then the Jason scores will be the tie breaker.
[img=right]http://gotm.civfanatics.net/players/awards/woodenspoon14.gif[/img] The Wooden Spoons are for the lowest Jason-scoring finish, win or lose, but you have to try to win!
- All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
- Spoiler information will absolutely NOT be tolerated in this thread.
Please sign up now for a different sort of game.