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News TSG 170 Announcement

Discussion in 'Civ5 - Game Of The Month' started by Knowtalent, May 1, 2018.

  1. Knowtalent

    Knowtalent Chieftain GOTM Staff

    Joined:
    Dec 13, 2009
    Messages:
    1,132
    Location:
    LA CA USA
    Civilization 5 - Game of the Month Training Series Game 170
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    Welcome to the 170th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
    Must Read!
    Civ V BNW - TSG170 Details:
    Songhai Unique Abilities:
    Spoiler :
    UA: River Warlord - 3x the Gold from barbarian camps. and city pillaging. Land units start with the Amphibious and War Canoe promotions
    UU: Mandekalu cavalry - a Unique unit that replaces the Knight. It has no penalty attacking cities. and is cheaper to build
    UB: Mud Pyramid Mosque - Replaces the Temple it provides 2 culture as well as 2 faith

    This is where you will start: TSG170.jpg

    Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
    Spoiler :
    Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
    TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Please don't post any game-related info once you open and play the save. Instead use the next thread.
    Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
    After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
    Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

    File Upload System
    We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.
    This game runs for a month and ends june 1 2018.

     

    Attached Files:

    Last edited: May 1, 2018
  2. beetle

    beetle Chieftain

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    Can anyone provide insight as to how score is calculated? I am sure there are a few threads about that!

    I do not think I have ever been winning on score by T250. The settings probably means that this map is for the small minority of players who can win a DOM game early.

    Also, no barb camps means that the UA is significantly diminished.
     
  3. raider980

    raider980 Chieftain

    Joined:
    Sep 27, 2010
    Messages:
    128
    Yeah, definitely going to research score calculation. Knowtalent, did you change the defaults, I thought on standard speed the end of the game was at 500 turns? Not like it matters for me, on Deity I'll be lucky to last past T150, lol.

    Looks like a good start. I'll move the warrior to the SW hill but I can't imagine there will be anything good enough to warrant moving. So I'll settle in place.
     
  4. beetle

    beetle Chieftain

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    Location:
    Frederick, MD
    Agreed, SIP looks good, but Warrior S to one of the hills first. I plan to run Liberty since I am sure score is heavily weighed for territory. Maybe use Liberty finisher for GS to unlock Chivalry for the UU to kill off the neighbors?
    Yes, but when one sets up the game, one can pick a different value.
     
    Last edited: May 2, 2018
  5. zxcvbob

    zxcvbob Chieftain

    Joined:
    May 18, 2015
    Messages:
    990
    Location:
    SE Minnesota
    Looks like a tough one! Lots of jungle tiles and not many turns to work with them, and citrus for one of the luxes. I normally play Emperor, and I struggle at Immortal. But I'll give it a shot (should be over pretty quick ;) Maybe there's a good surprise just to the south; better check with my warrior before I settle... (is the settler standing on a hill?)
     

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