News: TSG 201 Announcement

Knowtalent

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Civilization 5 - Game of the Month Training Series Game 201
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Welcome to the 201st game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.
Civ V BNW - TSG201 Details:
Player (You): Temujin of Mongolia
Victory Condition
: Domination all other VCs are enabled, Difficulty: Emperor
Civs/City-States (including player): 8/16
Map Type/Size: Pangea/standard
Game pace: STANDARD
Game options:
Start - Ancient Era
Enabled - Quick Combat, Quick Movement,
Raging Barbs, no city razing.

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: korea, mongolia . Gods and Kings expansion, Brave New World Expansion.
India Unique Abilities:
Spoiler :
UA: Mongol Terror +30% when attacking a City State or its units
UU: Keshik - Mounted missile unit, replaces the Knight.
The Keshik possesses a strong ranged attack and an increased movement rate (5 points total), allowing it to perform hit-and-run attacks remarkably effectively. Although its attack strength is a bit weaker than that of both the standard Knight and the Arabian Camel Archer, it has other advantages: it acquires more experience than the other units, and contributes double the amount of points towards earning Khans. Also, Keshiks do not receive a penalty when attacking cities.


UU: Khan - Replaces the Great General. Moves 5 spaces and heals adjacent units an additional 15 hp

This is where you will start:
tsg201.jpg

Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please dont post any game-related info once you open and play the save. Instead use the next thread.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.
This game runs for a month and ends jan 20th 2021.

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Thanks @Knowtalent !

Great civ for a domination game. Start looks good. I feel bad that I didn't get you an xmas gift!

SIP, chariot archers early. HCA for the win.
 
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This looks like an interesting start with someone that likes wars.

I will probably SIP and not try to have a very wide empire since there is not city razing.

And Merry Christmas to all CivFanatics :xmastree:
 
Nice, been awhile since I did a domination with the Mongols. Definitely SiP next to the Cocoa for a 3 food start. i'll try HCA too, I failed last time I tried it but that was on Deity. I always forget chariot archers (right?) upgrade to keshiks, I'll go for them early instead of cb.
 
Happy Holidays. Happy New Year.

Thanks for #201.

I saw Timujin and thought "Oh, no. I need another DLC!" :lol:
 
Happy holidays everyone!

Since there is no city razing either will have to just focus on capitals, or maybe sell off the non-capitals to other ai's.
Raging barbs might be fun, it's possible they handicap the AI's. Also possible they handicap us, or maybe good training for horse archers.

I'm not sure if i'm gonna use the UA of being stronger against city state too much. Capturing them makes all of them mad at you if I remember correctly. And we might need merchantile city states.
Picking a good single city state to train against but not kill him might be smart?

I'm not sure about settle in place. I see jungle that has to be cut from the hill to get a mine on it. Jungle on the cocoa also has to be cut.
Settle on the hill also stops us from getting stone works. Not that bad if it's only the marble, but maybe there is more marble or stone in fog.
We also lose the river then: water mill, garden, hydro plant. Garden and hydro plant don't sound that important if you want to win fast with domination.
One advantage of settling on a hill: raging barbs. Should be easier to defend. The jungle stops their movement also a lot, but our own as well...

It's difficult to decide to send the warrior either north, to check if a desert settle is better, or on the jungle hill to see if there is some nice resources down there.
 
Is the cocoa on a hill? I can't tell from the pic (I haven't downloaded the file yet) If it is, I'll settle there. If it's just grassland under the jungle... I don't know where I'll settle :)
 
Warmongering is not really my specialty, I can only hope to survive the raging barbs :lol:

With the Keshiks this will probably be fun, so I will give it a try.
 
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