NEWS: TSG71 Announcement

You don't have to tell all the secrets... :mischief:

We are hoping it is due to the conversion of the save into the patched version? :dunno:
 
1: Beeline optics to get the Merchant, send him to nearest CS and choose to get gold
2: Rushbuy anything you need
3: Great Lighthouse for great merchant points, quick market for specialist. In some games Mausoleum is also worthwhile, it also gives Great Merchant point.
4: Send next great merchant to coastal CS, make it sent food back to your capital.
5: Finish game, reordering tradeships every turn.
 
Just finished my first game of BNW, been playing on small maps since GnK because it slows my computer down a lot. But I wanted to get back in with you guys! So lets give this a spin.

Settling on the hill to SE unless something great pop up north.
 
Just completed a Diety Domination VC as Venice on Archipelago, and let me just say right off the bat I'm psyched that if nothing else the starting location guarantees I'll be able to easily move between both sides of the map instead of having to circumnavigate a landmass. Prince difficulty level means I will definitely try for Great Library and no barbarians means I am going to be pushing very hard for science since I'm confident any early aggression from AIs can be defeated with minimal effort. The location and resources of nearby CS will determine whether I puppet or trade mission. I would love for this be a map that lends itself to a Great Galleas push followed by Frigate domination, so I'm also really hoping there is some iron around. Seeing as how this is a Diplo VC TSG I'll probably halt aggression after my nearest neighbor is conquered and then heavily push science and infrastructure. We shall see how things go though :)
 
Just so you all know, there has been a small patch. This is what I found on 2K's site:
There's a small update coming through today that includes:

[LOCALIZATION]
- Added support for Traditional Chinese

[BUGS]
- Fixed some issues with the Pitboss server.
- Corrected some multiplayer lobby issues related to WorldBuilder file names.
- Corrected a multiplayer exploit that could allow humans to steal other humans tradable items.
New version is 1.0.3.144
 
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