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- Oct 5, 2001
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WOTM 14: Saladin
[img=right]http://www.civfanatics.com/civ4/info/leaders/leaders0022.jpg[/img]This game MUST be played in Warlords patch version 2.13. We will NOT accept any games played under any other patch versions, and you can't play it in vanilla (plain) Civilization4!
Further, it MUST be played using the latest version of HOF mod for Warlords. This is currently version 2.13.001
Game settings:
Civilization: Arabs (Leader: Saladin. Traits: Spiritual & Protective)
Rivals: 7
Difficulty: Immortal
Map: Pangea
Mapsize: Standard
Climate: Temperate
Water level: high
Starting Era: Ancient
Speed: Normal
Victory Conditions: All enabled
Other settings: No Tribal Villages. You are the ONLY spiritual civilization.
Saladin:
Saladin is Spiritual and Protective; starting with The Wheel and Mysticism. Spiritual receives no anarchy period when switching state religion or civics, and receive a +100% production bonus when building temples. Protective receive free City Garrison I and Drill I promotions for all archery and gunpowder units. In addition, it gets double production speed of walls & castles.
Unique unit: Camel Archer (Guilds, Horseback Riding and archery)
The Camel Archer replaces the normal Knight. The Camel Archer has the same stats as the normal Knight, but it is resourceless (requiring neither horses nor iron). It also has a 25% chance of withdrawing from combat.
Unique building: Madrassa (Writing)
The Madrassa replaces the normal library. In addition to the normal library stats, it generates an extra 2 culture-per-turn, and allows 2 priests.
The starting screenshot is here (Click for larger version)

Adventurer Class bonuses:
- Start with a free worker (on the same tile as the warrior)
- Start with a free workboat (on the clams)
- Start with additional knowledge of fishing
Challenger Class Equalizers:
- Start without knowledge of mysticism.
- Start without the warrior.
No, I take that back. Once in a CivGOld GOTM I accidentally got 100,000, while going for domination....

, achieved by 

+ 65
, 2) the other sugar or 3) S to get more river grass in the fat cross. Settling in place is decent by itself, if you use it to chop-rush stuff and then spam cottages.