DaviddesJ
Deity
If we settle in place, and wait for our borders to expand to grab the stone (assuming someone else doesn't settle there first), then we still need a road around the bay to connect the quarry to our capital, right?
Yes, or a city across the bay, connected to the stone and with connected cultural borders (before sailing).If we settle in place, and wait for our borders to expand to grab the stone (assuming someone else doesn't settle there first), then we still need a road around the bay to connect the quarry to our capital, right?
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Quickly find out if that W isthmus is a choke point. If so, settle toward the AIs until you run out of room, then settle behind the choke point. Try to meet all AIs before you get Alpha. Wait till you have axes to steal workers. If you don't have a worker before BW, poprush one.
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I thought that strategic resources by definition were those required to build some military unit ... ? So no experience required?According to the page that explains the map scripts, balanced res places strategic res's (from experience, horses, iron, copper, uranium, oil, coal, aluminium) within '4' (but in experience, up to 7) squares of your capital.
) and my first impression is that this will be a very crowded map! I build my settler in year 2440 BC (turn ~39) and by that time, almost every other AI had their third city
. If we're unlucky, we'll get boxed in and have to settle on a sub-optimal site. The grassland tile 2W of the stone looks attractive, since the clam can be shared, and will produce 10
/ turn at size 3 
Excellent strategy LC, simply brilliant! And while you're graciously sharing your wisdom, could you please just explain how you manage to poprush without BW?![]()
What does people think of the forest? With stone and mathematics, I see the Pyramids. I also see a bunch of chariots. Now, what would be the most effective way to bring down all the AI?
godotnut, welcome back!


godotnut, did you read about the strategy to gift the city with UN to the civ that everyone dislikes? If only works if you are the largest though to ensure you're the second candidate...
godotnut, welcome back!
. Although that may not apply here as that looks to be a fresh water lake....I dont know if oil can be located on fresh water??
)Settler SE burns a forest but gives you at least one Grass/river tile to cottage before you have BW. That's an early advantage for Cultural, Space Race, and the Alpha bee-line.@Godotnut: I was wondering about putting moving the settler SE too, for the same reason. I'm wary though because on immortal I'm nervous about losing a turn unless there's a very obvious advantage (and it does lose a forest). I guess more cottageable grassland is much more useful to you if you're going cultural than it would be for me - probably going spacerace, since it doesn't really matter so much to me if they get spread between two cities. LC's idea of settling on the sugar is interesting but does lose one of the seafoods. I think for me it's going to be a toss-up between in-place and SE.
AIs not meeting each other can mess up your trading possibilities if you beeline Alpha and AIs wont' trade because they think they have a "monopoly" on a tech because they don't know another AI who actually has it.Which brings up another interesting idea. Are we at a continent-wide choke point? If so, can we stop half the AIs meeting the other AIs?
Here are Sirian's examples of Balanced Maps. Note that in the example some resources are 5 tiles from the city center (4 plots from the inner cross).I'm confused. I tried generating a map with balanced resources to see what it was like, but found that 'balanced' is a map-type, not an option on the pangea map-type ???
(And unfortunately Warlords throws an unhandled Win32 exception whenever I try to look at the map in worldbuilder so I couldn't see what they were like anyway)
