Ukraineboy
Warlord
- Joined
- Dec 30, 2003
- Messages
- 244
If they decide to make a new expansion pack instead of Civ4, then I suggest that they dont do the whole "New Civs, new UU's" etc etc.... I suggest this...
Civilization III: Diplomacy
This should had new Diplomatic abilities, like...
Puppet Regimes:
If you take control of another Civ's towns, then you have a choice of selecting as many towns as you like to become a Puppet Regime, whereas they will stay the same Civilization, they can use the same UU, and they handle exactly like a Civ, except they have a locked alliance with you, you have the ability to rename them, and you get a substantial Gold tribute.
Renaming Civilizations:
I believe you should have the ability to rename your Civilization, I mean, there is no more Zululand now adays, so you could rename them to Zimbabwe or whatever, or if your Russia and you turn Communist, you could rename yourself to Soviet Union. Also, you can rename Puppet Regimes as stated above
Civil Wars:
When a Revolution hits, there should be a percentage calculated (Depending on Civ, i.e. Corruption, if they are Religious etc.) that there is a chance some cities won't want to turn into your new Country, i.e. they are loyal to the old regime. You can leave them alone ofcourse, or you can declare war on them. Also, in Espionage, you have an option to start a "Coup D'etat" where a rival country will start a civil war with itself, the chances are increased if they have the same Race as you (This idea will be explained later) and you can "liberate" them.
Race:
Now, this is complicated but... here it goes.. There are different Races, they are generated randomly around the Capital city, i.e., if your Russia and around Moscow, most of the area will be Slavic, and they are loyal to you. ofcourse, there will be areas which are different race, they will still ofcourse join you (i.e. the culture borders can still go over them) and you can ofcourse build cities in them.. but the population of this city will be depend on the race.... Now, Race is an important factor for Reputation aswell. Lets say your Russia, and China has a city with a all Slavic population, they have a higher chance of culture flipping AND, if you declare war on them on the premise(explained later as well) of wanting that one city, your rep hit wont be hit so hard because you are Liberating them form the Chinese oppersors
And ofcourse more options like Non-Agression pacts, and like NATO pacts (its always confusing when you have an MPP with Spain and Ottomons, the Ottomons declare war on Spain, and you have to declare war on Ottomons...)
Civilization III: Diplomacy
This should had new Diplomatic abilities, like...
Puppet Regimes:
If you take control of another Civ's towns, then you have a choice of selecting as many towns as you like to become a Puppet Regime, whereas they will stay the same Civilization, they can use the same UU, and they handle exactly like a Civ, except they have a locked alliance with you, you have the ability to rename them, and you get a substantial Gold tribute.
Renaming Civilizations:
I believe you should have the ability to rename your Civilization, I mean, there is no more Zululand now adays, so you could rename them to Zimbabwe or whatever, or if your Russia and you turn Communist, you could rename yourself to Soviet Union. Also, you can rename Puppet Regimes as stated above
Civil Wars:
When a Revolution hits, there should be a percentage calculated (Depending on Civ, i.e. Corruption, if they are Religious etc.) that there is a chance some cities won't want to turn into your new Country, i.e. they are loyal to the old regime. You can leave them alone ofcourse, or you can declare war on them. Also, in Espionage, you have an option to start a "Coup D'etat" where a rival country will start a civil war with itself, the chances are increased if they have the same Race as you (This idea will be explained later) and you can "liberate" them.
Race:
Now, this is complicated but... here it goes.. There are different Races, they are generated randomly around the Capital city, i.e., if your Russia and around Moscow, most of the area will be Slavic, and they are loyal to you. ofcourse, there will be areas which are different race, they will still ofcourse join you (i.e. the culture borders can still go over them) and you can ofcourse build cities in them.. but the population of this city will be depend on the race.... Now, Race is an important factor for Reputation aswell. Lets say your Russia, and China has a city with a all Slavic population, they have a higher chance of culture flipping AND, if you declare war on them on the premise(explained later as well) of wanting that one city, your rep hit wont be hit so hard because you are Liberating them form the Chinese oppersors
And ofcourse more options like Non-Agression pacts, and like NATO pacts (its always confusing when you have an MPP with Spain and Ottomons, the Ottomons declare war on Spain, and you have to declare war on Ottomons...)