NEXT LEVEL MOD: pack with all the CivArmy's civilizations

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THE VERSION II WITH 1.61 PATH 100% COMPATIBLE IS AVAILABLE TO DOWNLOAD!!!


PS: this is the image of the version II, it is available to download since june, 30th 2006.

This is my greatest creation for Civ4 :D This mod adds new civis, new leaders and new units to your Civ4. When I finish my next 20 new LHs, I release the version III.
Enjoy! :)

The mod file is for the version II. Since june, 30th it is 100% compatible with the 1.61 path. Plus it has new texts and 3 new modeled units to this mod http://www.civfanatics.net/downloads/civ4/modpacks/NextLevelMod.zip
file size:: almost 30 mega.
 
Meet the new civilizations


Abyssinians
Leader: Negus Menelik II
Bonuses: Creative and Philosophical
Unique Unit: Ethiopian Archer


Argentina
Leader 1: Presidente Peron
Bonuses 1: Industrious and Aggressive
Leader 2: General San Martin
Bonuses 2: Expansive and Philosophical
Unique Unit: Granaderos a Caballo


Australia
Leader 1: P.M. Barton
Bonuses 1: Creative and Financial
Leader 2: P.M. Menzies
Bonuses 2: Industrious and Philosophical
Unique Unit: Mounted Infantry


Babyonians
Leader: King Nabuchadrezzar
Bonuses: Creative and Industrious
Unique Unit: Babylonian Archer


Benin
Leader: Oba Ewuare
Bonuses: Expansive and Financial
Unique Unit: Mounted Yoruba


Brazil
Leader 1: Imperador Pedro II
Bonuses 1: Creative and Expansive
Leader 2: Presidente Getúlio Vargas
Bonuses 2: Aggressive and Industrious
Unique Unit: Pracinha


Bulgaria
Leader: Khan Boris Michail I
Bonuses: Expansive and Aggressive
Unique Unit: Bulgar Horseman


Canada
Leader 1: Gouverneur Champlain
Bonuses 1: Expansive and Organized
Leader 2: Prime Minister MacDonald
Bonuses 2: Expansive and Industrious
Unique Unit: Mountie


Carib
Leader: Cacique Jaureybo
Bonuses: Creative and Organized
Unique Unit: Kalipuna


Carthaginians
Leader: General Hannibal
Bonuses: Industrious and Organized
Unique Unit: Carthaginian War Elephant


Cherokee
Leader: Outacite Ostenaco
Bonuses: Financial and Philosophical
Unique Unit: Brave


Etruscans
Leader: King Lars Porsenna
Bonuses: Organized and Philosophical
Unique Unit: Etruscan Chariot


Franks
Leader: Emperor Charlemagne
Bonuses: Organized and Spiritual
Unique Unit: Paladin


Haida
Leader: Chief Koyah
Bonuses: Financial and Organized
Unique Unit: Haida Canoe


Ireland
Leader: Patriot Michael Collins
Bonuses: Industrious and Financial
Unique Unit: Fianna


Israel
Leader 1: King David
Bonuses 1: Financial and Spiritual
Leader 2: King Solomon
Bonuses 2: Industrious and Philosophical
Unique Unit: Macabee


Kanem-Bornu
Leader: Mai Idris-Alloma
Bonuses: Aggressive and Organized
Unique Unit: Tunisian Musketeer


Khmer
Leader: King Jayavarman VII
Bonuses: Industrious and Spiritual
Unique Unit: Phak'ak


Kushan
Leader: Hiaoy Kanishka
Bonuses: Aggressive and Financial
Unique Unit: Nomad Horde


Lithuania
Leader: King Mindaugas
Bonuses: Financial and Organized
Unique Unit: Vytis


Nguni
Leader: Chief Shaka
Bonuses: Aggressive and Organized
Unique Unit: Impi


Phoenicians
Leader: King Hiram
Bonuses: Organized and Spiritual
Unique Unit: Bireme


Poland
Leader 1: King Casimir III
Bonuses 1: Creative and Spiritual
Leader 2: King John III Sobieski
Bonuses 2: Expansive and Spiritual
Unique Unit: Heavy Hussar


Polynesians
Leader: King Tangaloa
Bonuses: Expansive and Financial
Unique Unit: Polynesian Canoe


Portugal
Leader 1: Dom Henrique
Bonuses 1: Expansive and Philosophical
Leader 1: Dom Affonso Henriques
Bonuses 1: Expansive and Aggressive
Unique Unit: Carrack


Romans (second leader)
Leader 2: General Scipio Africanus
Bonuses 2: Expansive and Spiritual
Unique Unit: Pretorian


Serbia
Leader: Vožd Karadorde Petrovic
Bonuses: Philosophical and Aggressive
Unique Unit: Cetnik


Tibet
Leader: Dalai Lama Ngawang Gyatso
Bonuses: Philosophical and Spiritual
Unique Unit: Shaolin Monk


Tupi
Leader: Cacique Cunhambebe
Bonuses: Aggressive and Spiritual
Unique Unit: Tamoio


Turkey
Leader 1: Sultan Selim I
Bonuses 1: Aggressive and Expansive
Leader 2: President Ataturk
Bonuses 2: Creative and Organized
Unique Unit: Janissary


Vikings
Leader 1: King Canute
Bonuses 1: Aggresive and Creative
Leader 2: King Ragnar
Bonuses 2: Aggresive and Financial
Unique Unit: Berserker
 
Can you try to make it so that it must be installed so that I can play it with my **** computer?
 
Woot! Thanks for compiling your work!!! for it is uber stuff!!!

Hope the 1000 private messages for this didnt tick you off to bad! lol
 
There is a program called Advanced Installer that creates an easy to use MSI self extracting file. If you play around with it enough you can get it to do exactly what you want on any sort of self extracting program. I believe its freeware or theres a full version trial.

Nice lookin mod BTW
 
Nice job, everything seems to work great on this!
Romans dont get to salt the earth this game :)

gets my 5star vote
 
With this mod, all the flags(standards) show up white :(
(oops)
is there a quick fix for this? Atleast make the flags the color of the borders or something :)
 
CivArmy, now that you're done with this I suggest you take a nice break before you get back to it. I can see a lot of small problems in this mod I can clean up later if you like.
 
Woow great work man. I haven't installed it yet, but it looks very promising.

ps. do you have some kind of tool for creating those leaderheads??
 
battles.14 said:
Jecrell, I already started to fix some of those bugs with my CivArmy Remix mod.

I must assure you that your ideas and mine are majorly different. Optimization and polish are my priorities rather than modification. There are a few things that clash between this modification and the original game, not to mention the fact that it has not yet been compiled into a self-installing archive yet.

Some of the features you see as problems, but I do not think that is as high a priority as of yet. Also, if I'm going to make any changes I don't want to have to publish a secondary version of the mod that's already in-place. So let's just do some spring cleaning and then debate on actual changes.

Some of my ideas
  • XML reformat for optimization and ease of editing/modability
    • Place text within other XML files and create a single XML text file reserved for multi-language support/civilopedia entries.
  • Custom colors for each Civilization (prevents color problems with other Civs)
  • Creating specialized icons for the unique units (to make them look more definitive and original onto themselves)
  • Other minor art details
    • Icon orientation
    • Cleaner/sharper flags, ect
  • Creating custom dialogue for the 21 leaders present.

I'll get started as soon as finals are over -- with CivArmy's permission.
 
I must assure you that your ideas and mine are majorly different. Optimization and polish are my priorities rather than modification. There are a few things that clash between this modification and the original game, not to mention the fact that it has not yet been compiled into a self-installing archive yet.

No, I wasn't worried about your idea being the same as mine. Just to strike the difference, I believe that your ideas and mine are slightly different. At the risk of stepping on your creative toes, maybe our two efforts can be combined in some way?

Ideas incorporated into the CivArmy Remix Mod -

  • XML reformatting and optimization - XML programming and information are integrated seemlessly into the game's XML (as if they were included with the original game)
  • Civilopedia Entries - As you can see from the screenshots, many of the CivArmy elements do not have Civilopedia entries. The Remix mod has Civilopedia entries and strategies for every civ, leader, and unit, based on entries from Wikipedia and other credible sources.
  • Cultural Changes - Some unique unit names hav been changed to reflect actual historical units (example - PolynesianBoat changed to Catamaran)
  • Fix of the dreaded White Flag Problem

Jecrell - Maybe your ideas and mine can be combined somewhat, with you working on the custom dialogue and art, and me focusing on the XML and Civilopedia. Let me know what you think.
 
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