1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Next patch

Discussion in 'Civ4 - MOO2Civ' started by Agent327, May 19, 2009.

  1. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    For Patch 4i Minor Annoyance's 2nd unit-capture-promotions will be added, along with some fixes and corrections. I hope to have it up some time this week.

    For those who can't wait for it: you can already download Minor Annoyance zipfile here http://forums.civfanatics.com/showpost.php?p=8093919&postcount=671 (Unzip/Install in your existing MOO2Civ mod folder and let overwrite if asked.)
     
  2. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    30,828
    Gender:
    Male
    Location:
    UK
    We're all holding our breaths :)
     
  3. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    I hope you can hold your breath for 1-2 days.:lol:
     
  4. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    30,828
    Gender:
    Male
    Location:
    UK
    Oh well, we hardy British people can hold our breaths for at least 1 - 2... seconds, so we only need to do that, let's see, 60 x 60 x 24 times and we're done! :)
     
  5. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    OK, but seriously: I ran into a bit of trouble trying to exclude the barbs from building planetary defense units. If I can't fix that by tomorrow I think I'll push that back to the following patch. So, word is: Patch4i will be up either tomorrow or Saturday at the latest.;)
     
  6. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    Oh yeah: I'll also try and include Blue Marble background terrain. I'll let you know how that works out.;)
     
  7. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    30,828
    Gender:
    Male
    Location:
    UK
    Great stuff. Stick in the BM leaderheads as well :)

    How much of BUG/BAT have you included in the MoO2 mod?
     
  8. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    BM Leaderheads? Who/where are they?

    From BUG/BAT nothing is included. Do you think it would improve the MOO feel? (For this reason Kael's Assimilation mod is merged in - plus it adds some excellent playing options.)
     
  9. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    30,828
    Gender:
    Male
    Location:
    UK
    Blue Marble leaderheads. Then again, there aren't likely to be any, seeing as I assume you're using custom MOO ones :(

    I definitely think that relationship smilies will improve the mood and things like the game clock, visible era, great leader countdown, 5% tax sliders and so on will improve the gameplay.
     
  10. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
  11. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    Well, as mentioned, I ran into a bit of last minute trouble. I'm currently trying to upload Patch4i. I'll let it be known when I've got confirmation of that.
     
  12. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
  13. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    I've had to push back some stuff to the next patch (which has the working title Patch4j), including a possible merge-in of BUG mod:

     
  14. Arakhor

    Arakhor Dremora Courtier Moderator

    Joined:
    Mar 27, 2009
    Messages:
    30,828
    Gender:
    Male
    Location:
    UK
    I'm still looking forward to it. I might even be able to get in a multi-player game of "MoO" for once :D
     
  15. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    It'll come; it's just I already had a workable version and trying to include Blue Marble and some other stuff was delaying the release. (BTW, you can play MOO2Civ already with Blue Marble mod loaded - only not all the Blue Marble map graphics will show.)

    EDIT: I've added a note to the DL page, saying you can play MOO2Civ with Blue Marble mod installed. (The 1st screenshot is taken to show how that looks like.)
     
  16. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
  17. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    For the next patch I'd like to fix some annoying errors.

    For instance, the Gnolams seem to be missing their flag (as a civ and for their units/systems in-game); now the flag shows up correctly in the Civpedia, but I've been unable to correct it so far.

    Also, I've been unable to figure out why certain leaders appear without a greeting.

    Finally, I've tried to correct the screwy Assimilation game options by reintroducing Barb. World and leaving the option invisible (Visible=0), but that doesn't seem to make a difference.

    Any help/suggestions with these issues will be greatly appreciated.:please:
     
  18. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    30,746
    Location:
    Germany / Netherlands
    I guess, the leaders without greetings text have also no entry in the Civ4DiplomacyInfos.xml.
     
  19. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    I'll check that.
     
  20. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    Here's a shot of a Darlok stealth ship in action: the other probe saw two space wrecks before I did, but went for the one farther away. I didn't understand until I realized: the probe didn't see me. (Curiously, we did establish diplomatic contact, so my probe must have 'revealed' its presence. Funnier still, when the space wreck where my probe's at disappeared, it turned back towards my probe.)
     

    Attached Files:

Share This Page