funxus
Orange Cycloptic Blob
1300 AD: Bribes barbarian elephant (82g), attacks the others...win.
Talk to Chinese:
They want sanitation, no. Ask to exchange techs, but they are too focused on building Magellan's.
Exchange maps though.
Taxes set to 70%.
BP changes to MP.
El changes to settler.
Ipec to trireme.
Decides to rush one MP this turn: BBF for 138g.
1320 AD: Aztecs and zulus trade eng and BB.
Indians develop navigation.
BBF builds MP. (Aque)
Celebrations in Igl.
VM builds aque. (Bank)
FW(size 7, RB aque next turn) celebrates.
Dou builds caravan.
Cel cancelled in Ipec.
Help prod in caravan cities.
RB MP in FJ. 150g.
RB MP in BS. 148g.
1340 AD: Barbarian party lands near Neu.
One crusader attacks and kills Neu Phalanx. One blocks GLS shared by LC and PB. The third attacks and kills a caravan and a settler.
Celebrations in BBF.
FJ builds MP. (caravan)
BS builds MP. (harbor)
VM cancels celebrations.
EF builds van.
We discover Navigation.
List:
Chivalry
Explosives
Physics
Pollution near Dou... on silk.
LC builds caravan
Ipec upgrades prod to caravel.
celebrations cancelled in RF, rearrange workers.
Dou elephant gets the barb outside LC.
The other two are bribed for 82g each.
Prod planning: One is supported by LC (which had a prod of 11s before). The other is stationed in Neu.
LP trireme starts trip with Dou dye to Knossos.
Three caravans are delivered to Dou:
Demanded VM silver: 170g/b, TR 6t/turn.
BS silver: 24 g/b, TR 4t/turn.
Ipec Dye: 58g/b, TR 6t/turn.
RB FW aque: about 120g.
RB BP MP: 144g.
RB Nemo settler.
I see that we can make RF a 10s city, and still celebrate it up to 12, by just rearranging some workers and let BS support its trireme. Since RF is supposed to build settlers until we have all the wonders I go through with this.
Wonder update: 12 caravans are waiting in Neu and one from LC is on the way. Next turn Neu and RF will complete two caravans. The turn after that LC (+cash), EF (+cash), LP and Dou will complete caravans. This means that if we want to we can complete two wonders in a row in Neu, i.e. in two turns and 3 turns.
After a check with the other civs' tech lists I see that no one has monotheism yet, but the French are discovering it. Still, the French will have to discover two techs and complete a wonder (and it's quite unlikely they chose this path) before we have accumulated enough money or caravans to finish the third wonder, which shouldn't take too many more turns after the 2 first are built. Conclusion: Let's build Leo's and Adam's over the next three turns.
1360 AD: The zulus undertake KRC.
French get Monotheism (holding my thumbs they don't start theology...). Indians aquire it.
Chinese develop physics.
The indians have nearly completed KRC.
Nemo builds settler. (temple)
BP builds MP. (caravan)
FJ celebrates.
Neu builds van. (Leo's)
RF builds van. Celebrates.
Checking French and Indian current discovery: Indians - Demo, French - Astro.
Loading 8 caravans into Neu.
RB harbor in BS and Nae.
RB Aque in Igl.
Talk to chinese:
They want to trade Physics and Sanitation, suits us fine. Indians get Physics. They want invention, no. Trade maps. They get tired of us.
1380 AD: Zulus develop University.
KRC built in Delhi. Zulus abandon it. Aztecs switch to AS.
List of techs:
Atomic Th.
Chivalry
Magnetism
Metal.
Steam E.
BS builds harbor. (aque)
Igl builds aque. (caravan) (We just bribed two crusaders)
FW cancels celebrations.
EF builds caravans.
Dou builds caravan.
Nae builds harbor. (sewer)
LC builds van.
Neu builds Leo's. (AS)
LP builds caravan.
Loading in caravans...
Ipec caravel discovers VM whale. VM can now celebrate.
Deliveries:
Dou dye to Knossos (I don't dare delivering it to Athens): 436g/b,
Nae salt: 61g/b, TR 9t/turn.
3 more caravans ready to deliver to Dou next turn.
T: 1338g
RB bank in VM.
RB temple in Troll.
Science set to 50%(2 turns), tax to 30% (300-80).
Wonder status: AS ready next turn in Neu. 3 caravans in reach of Neu next turn. One from Dou will reach Neu in 3 turns. One will be built in RF next turn. EF and LC will have two in two turns (LC van reaching Neu in 3 turns like Dou van). Neu itself will build a van in three turns. Total of 8 caravans in Neu in three turns. Most of the other caravans are now switched to something else. Courthouses if improvement. FW is almost done with its caravan and therefore it gets to build it, but we'll store it for future wonders since FW doesn't supply anything.
1400 AD: Zulus aquire economics from Aztecs. Aztecs university.
Indians undertake AS.
Troll builds temple. (Settler)
We discover Magnetism. (Caravels are upgraded to galleons)
List:
AT
Explosives
Met.
StEn
Celebrations are cancelled in FJ.
BS starts celebrations.
VM starts celebrating. Builds bank. (Sewer)
Nae starts celebrating.
Neu builds Asam Smith's (Caravan, all the others abandon)
RF builds van.
RB PB aqueduct.
Pollution cleared near Dou.
Unload Nemo settler and FJ Crusader S SE of Wheat in Jayneland.
Deliveries:
LP beads: 50g/b, 6t/turn.
FJ spice: 90g/b, 5t/turn.
BP salt: 104g/b, 5t/turn.
RB courthouse in Ipec.
RB LP courthouse.
Dou switch to Dip. Closest is too far away. in case we're attacked.
RB aque in BBF.
1420 AD: BBF builds aque. (Courthouse)
Celebrations in BP.
FJ builds beads van. (aque)
FW builds food van
. (CH, caravan will be stored in Neu)
PB build aque. (CH)
EF builds caravan. (sewer)
Dou builds dip. (
All settlers become engineers.
We discover Explosives.
List:
AT
Chivalry
LC builds food van. (sewer)
Ipec builds CH. (sewer)
LP builds CH. (sewer)
Celebrations cancelled in RF.
Make sure all caravans are ready to be loaded into Neu next turn.
EDIT: Forgot to uncheck WordWrap.
Talk to Chinese:
They want sanitation, no. Ask to exchange techs, but they are too focused on building Magellan's.

Taxes set to 70%.
BP changes to MP.
El changes to settler.
Ipec to trireme.
Decides to rush one MP this turn: BBF for 138g.
1320 AD: Aztecs and zulus trade eng and BB.
Indians develop navigation.
BBF builds MP. (Aque)
Celebrations in Igl.
VM builds aque. (Bank)
FW(size 7, RB aque next turn) celebrates.
Dou builds caravan.
Cel cancelled in Ipec.
Help prod in caravan cities.
RB MP in FJ. 150g.
RB MP in BS. 148g.
1340 AD: Barbarian party lands near Neu.

One crusader attacks and kills Neu Phalanx. One blocks GLS shared by LC and PB. The third attacks and kills a caravan and a settler.

Celebrations in BBF.
FJ builds MP. (caravan)
BS builds MP. (harbor)
VM cancels celebrations.
EF builds van.
We discover Navigation.
List:
Chivalry
Explosives
Physics
Pollution near Dou... on silk.

LC builds caravan
Ipec upgrades prod to caravel.
celebrations cancelled in RF, rearrange workers.
Dou elephant gets the barb outside LC.
The other two are bribed for 82g each.
Prod planning: One is supported by LC (which had a prod of 11s before). The other is stationed in Neu.
LP trireme starts trip with Dou dye to Knossos.
Three caravans are delivered to Dou:
Demanded VM silver: 170g/b, TR 6t/turn.
BS silver: 24 g/b, TR 4t/turn.
Ipec Dye: 58g/b, TR 6t/turn.
RB FW aque: about 120g.
RB BP MP: 144g.
RB Nemo settler.
I see that we can make RF a 10s city, and still celebrate it up to 12, by just rearranging some workers and let BS support its trireme. Since RF is supposed to build settlers until we have all the wonders I go through with this.
Wonder update: 12 caravans are waiting in Neu and one from LC is on the way. Next turn Neu and RF will complete two caravans. The turn after that LC (+cash), EF (+cash), LP and Dou will complete caravans. This means that if we want to we can complete two wonders in a row in Neu, i.e. in two turns and 3 turns.
After a check with the other civs' tech lists I see that no one has monotheism yet, but the French are discovering it. Still, the French will have to discover two techs and complete a wonder (and it's quite unlikely they chose this path) before we have accumulated enough money or caravans to finish the third wonder, which shouldn't take too many more turns after the 2 first are built. Conclusion: Let's build Leo's and Adam's over the next three turns.
1360 AD: The zulus undertake KRC.
French get Monotheism (holding my thumbs they don't start theology...). Indians aquire it.
Chinese develop physics.
The indians have nearly completed KRC.
Nemo builds settler. (temple)
BP builds MP. (caravan)
FJ celebrates.
Neu builds van. (Leo's)
RF builds van. Celebrates.
Checking French and Indian current discovery: Indians - Demo, French - Astro.

Loading 8 caravans into Neu.
RB harbor in BS and Nae.
RB Aque in Igl.
Talk to chinese:
They want to trade Physics and Sanitation, suits us fine. Indians get Physics. They want invention, no. Trade maps. They get tired of us.
1380 AD: Zulus develop University.
KRC built in Delhi. Zulus abandon it. Aztecs switch to AS.
List of techs:
Atomic Th.
Chivalry
Magnetism
Metal.
Steam E.
BS builds harbor. (aque)
Igl builds aque. (caravan) (We just bribed two crusaders)
FW cancels celebrations.
EF builds caravans.
Dou builds caravan.
Nae builds harbor. (sewer)
LC builds van.
Neu builds Leo's. (AS)
LP builds caravan.
Loading in caravans...
Ipec caravel discovers VM whale. VM can now celebrate.
Deliveries:
Dou dye to Knossos (I don't dare delivering it to Athens): 436g/b,
Nae salt: 61g/b, TR 9t/turn.
3 more caravans ready to deliver to Dou next turn.
T: 1338g
RB bank in VM.
RB temple in Troll.
Science set to 50%(2 turns), tax to 30% (300-80).
Wonder status: AS ready next turn in Neu. 3 caravans in reach of Neu next turn. One from Dou will reach Neu in 3 turns. One will be built in RF next turn. EF and LC will have two in two turns (LC van reaching Neu in 3 turns like Dou van). Neu itself will build a van in three turns. Total of 8 caravans in Neu in three turns. Most of the other caravans are now switched to something else. Courthouses if improvement. FW is almost done with its caravan and therefore it gets to build it, but we'll store it for future wonders since FW doesn't supply anything.
1400 AD: Zulus aquire economics from Aztecs. Aztecs university.
Indians undertake AS.
Troll builds temple. (Settler)
We discover Magnetism. (Caravels are upgraded to galleons)
List:
AT
Explosives
Met.
StEn
Celebrations are cancelled in FJ.
BS starts celebrations.
VM starts celebrating. Builds bank. (Sewer)
Nae starts celebrating.
Neu builds Asam Smith's (Caravan, all the others abandon)
RF builds van.
RB PB aqueduct.
Pollution cleared near Dou.
Unload Nemo settler and FJ Crusader S SE of Wheat in Jayneland.
Deliveries:
LP beads: 50g/b, 6t/turn.
FJ spice: 90g/b, 5t/turn.
BP salt: 104g/b, 5t/turn.
RB courthouse in Ipec.
RB LP courthouse.
Dou switch to Dip. Closest is too far away. in case we're attacked.
RB aque in BBF.
1420 AD: BBF builds aque. (Courthouse)
Celebrations in BP.
FJ builds beads van. (aque)
FW builds food van

PB build aque. (CH)
EF builds caravan. (sewer)
Dou builds dip. (
All settlers become engineers.

We discover Explosives.
List:
AT
Chivalry
LC builds food van. (sewer)
Ipec builds CH. (sewer)
LP builds CH. (sewer)
Celebrations cancelled in RF.
Make sure all caravans are ready to be loaded into Neu next turn.
EDIT: Forgot to uncheck WordWrap.