1900bc - South warrior continues exploring and finds a hut.
1850bc - Popped hut reveals one barb horseman, which kills our warrior.
1800bc - RF builds settler, starts temple.
1750bc - CFC discover Currency, start Mysticism.
1700bc - Barbs land near LC: 2 archers and leader.
1650bc - Ellie heads back towards LC. Disaster! Whilst checking for possible unrest, discover that LP won't grow before settlers are built. Change production back to Diplomat.
1600bc - LP builds dip, starts settler. Ellie kills single B.archer. Other B.archer kills LP defence warrior. Injured B.horse from hut commits suicide in Ipec. Warrior made vet.
1550bc - Neum builds temple, starts Wonder.
Lots to discuss, but I'm hoping we're ready for Friday. Otherwise I'll play next Tuesday.
FYI: 129 in the bank, 5 profit/turn, 7 turns/tech
1850bc - Popped hut reveals one barb horseman, which kills our warrior.
1800bc - RF builds settler, starts temple.
1750bc - CFC discover Currency, start Mysticism.
1700bc - Barbs land near LC: 2 archers and leader.
1650bc - Ellie heads back towards LC. Disaster! Whilst checking for possible unrest, discover that LP won't grow before settlers are built. Change production back to Diplomat.
1600bc - LP builds dip, starts settler. Ellie kills single B.archer. Other B.archer kills LP defence warrior. Injured B.horse from hut commits suicide in Ipec. Warrior made vet.
1550bc - Neum builds temple, starts Wonder.
Lots to discuss, but I'm hoping we're ready for Friday. Otherwise I'll play next Tuesday.
FYI: 129 in the bank, 5 profit/turn, 7 turns/tech