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Next turn - 1766

Discussion in 'Civ2 - Game of Democracy II' started by Jayne, Jan 29, 2003.

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  1. Jayne

    Jayne Emperor

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    1754ad - Made recommended alterations.

    Ask Indians to withdraw troops. Knight gone.

    Cavalry kills P.crusader. Cavalry kills P.cat/knight stack at Antioch. Cannon kills S.knight

    Frontierland, Cinnamon City, Trier and Delft all founded and start spies.

    Hut found on pole = £50

    IPRB: Rout, Kaup, NB, FT, PF

    S.archer loses to rifle.
    Copper from Madris delivered to IW. Copper-salt route gives £3/turn. Indian dip hidden by van steels Industrialization. Don't declare war.
    R.elephant outside Tarsus.

    1756ad - WLTP cancelled in: Naut, Erik, CF, NO, Tars, Ant, Udal, MT, Neuma, GG, Mord, Dell, TF, Trond
    WLTP: Kaupang

    LM builds silk van, starts cavalry. Jorv builds spy, starts spy. GG builds gems van, starts harbor. BF builds oil van, starts van. LC builds silver van, starts granary. Upps builds silver van, starts aqua. Kaup builds market, starts aqua. Rout builds destroyer, starts aqua

    NUF pop +21,000,000

    Elys silk delivered to Neuma £146 +£7/turn for Neuma

    Embassy established with Spanish. Vigo investigated.


    Revolts for £638. Spy escapes to Burgos and becomes vet. Get £106, 1 pike, 1 legion, 1 cat, 1 explorer, 1 archer.
    Spanish request audience. Refuse GP and CF. Overruled by Senate.

    Spot hut on island N of Hamburg.

    IPRB: Tars, FA, YD, Hip

    Russian Guard founded. Start spy.

    Inds discover Steam Eng. Start Eiffel Tower.
    R.elephant loses to rifle. Rifle becomes vet.
    I.elephant outside Hips.

    1758ad - Hamb builds spy, start eng. Gord builds temp, starts market. Lindholm builds temp, starts spy. tars build spy, start cav. Udal build gems van, starts van

    WLTP cancelled: LM, Rout, Civ, MD
    WLTP: Neuma

    Leos upgrades lots of stuff. NUF disc steel. Start Machine Tools.

    Bribe I elephant £326.
    Find barb town of Leon.

    IPRB: Aar, Dell, MT, FA, YD, Hip.

    Spanish break CF. Lose cannon and spy. They steal Banking. Barcelona in unrest!

    1760ad - Vik builds temp, start eng. Prague builds eng, start spy. RC build spy, start Stock ex. MM builds cavaltry, start van.

    Civ dis in Prague.
    WLTP: Rout, Civ, MD

    NUF + 22,000,000

    Barcelona revolts for £555. Spy captured. Get SUN TZU, £135, arch, pike, market

    Destroyer kills S.caravel - vet.
    Spanish req aud. Send away.
    Cavalry kills Saragossa pike and knight guards. Capture city. Get £62 and market.

    Spy pops hut = £100.

    Bribe R.elephant £248.

    Spanish req aud. Refuse GP and CF. Senate agree!

    IPRB: civ, Ren, TF

    Spanish dip near Barcleona.

    1762ad - Mirk builds harb, starts van. Naut builds temp, start eng. IW builds temp, starts van. Hips builds coal van, starts van. NB builds silver van, starts van. BB builds eng, starts market. NO builds eng, starts eng. FA builds coal van, starts van. Civ builds bank, starts Stock ex. Ren builds bank, starts Stock ex. TF builds aqua, starts van.

    Civ dis in BB

    Leos upgrades. Discover Machine Tools, start electronics

    WLTP: Prague, Barcelona

    Embassy established with barbs!! :rotfl:
    Revolt Leon for £217. Spy capture. Get granary, cavalry.
    Destroyer kills barb elephant - vet.
    Destroyer kills 2 units on S.caravel. Musket kills S.dip - vet.

    Pamplona in disorder. Revolt for £120. Spy captured. Get £46, market, colleseum, 2 legions, pike.
    Crusader kills P.knight - vet

    Elys coal arrives in Neuma £122 +£7/turn

    Subvert Avila for £355. Spy returns to MM. Get £68, caravel, legion, pike, sett. Support problem so disband caravel.

    RB: Neuma, BF, LB

    Spanish req aud. Refuse CF, but Senate overrule. Won't share maps.
    Persians approaching Tarsus.
    Barbs land near Azkaban. They kill Ind elephant. There's at least 4 units on 2 squares.
    Inds get RR from Russians. They form alliance against us.

    1764ad - DS builds spy, starts temp. West builds spy, starts harb. YD builds silk van, starts van. PF builds silk van, starts van. Neuma build sewer, start bank. Elys builds city walls, starts Stock ex. Troll builds rifle, start spy

    WLTP cancelled in Barce.

    NUF +23,000,000

    Bribe barb frigate for £102. Use frigate to kill stack of 3, and stack of 2 B.cavalry.

    RC silk to Delhi £618

    Crusader kills P.cat/crus stack. Arbela would revolt for £1740. Has a guard of 2 muskets.

    RC silk to Rout £174 + £5/turn.

    IPRB: BF, RC

    Persians develop Steam eng. Start Eiffel.
    P.frigate kills our crusader.
    Greek - Indian war ends.
    Indians nearly completed 2 Eiffel Towers.
    Barbs near Tarsus.
    Russians start Womens Suffrage.

    1766ad - Leos upgrades. NUF discover Electronics, start Gen Eng

    WLTP cancelled: Prague
    Civ dis BB
    WLTP: Antioch, Barce

    Erik builds spy, starts spy. Vib builds spy, start van. MT builds salt van, starts van. Hlad builds eng, start van

    .......

    We have £3880, £309 profit per turn, techs every 3.

    Russians are building Womens Suffrage.
    Persians are building Eiffel, and Indians will complete next turn.

    We have 7 vans in RC to build a Wonder (Hoover?) or deliver.

    I'll play next on Monday.

    NUF Persia Russia India Scandinavia Spain Leon
     
  2. Zwelgje

    Zwelgje Deity

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    Ooooh the Spanish are so dead!!! :lol:
    Indeed we need to decide what wonder to build. Hoover is nice but seems not necessary at the moment as we don't have any factories. Statue seems nice but also Suffrage...
    We need a poll!!!
    Shall I take care of that?
     
  3. Jayne

    Jayne Emperor

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    Yes please Civ1!!! The last poll was pretty much tied, but then no-one else was building stuff we want! Also, we'll have Cure for Cancer within 3 turns
     
  4. Zwelgje

    Zwelgje Deity

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    I've been checking out the game.
    Nice river 3NE of Bilbao and roads near Valencia and Cordoba. We can put a spy on the river or the roads and explore Spanish inlands. From the embassy we know they've got 7 cities, we can see 5 on their main continent and I would be surprised if they've got a city on another continent. The 2 remaining cities should be inland, at least there should be enough space for them...
     
  5. GaryNemo

    GaryNemo Settler from None

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    1766AD Status of the NUF Democracy - 3880 gold 20,30,Sci=50%

    Excellent growth, My Queen. And we can imagine Madrid is in there somewhere. The Explorer could prove useful, also as dragon bait. Do we want any Cruisers?   Our enemies are stealing us blind.
    29.Engineers and 7 in production - may we build more to implement productivity projects? 12.Freight and only 16 in production, seems weak. I must take a look at that.

    1766 AD Status: 23,970,000 people in 78 !!! cities.   3880.gold   Without review: 11.Scientist 1.Taxmen 8.Elvis, No.Disorder, some celebrations. @ 20,30, Sci=50%
    F5 $373 -63, Sci 1031 in 2.5 turns. F11 Mfg=508, Family Size=3.7   NUF is swallowing over our enemies, again sweeping #1 in Population, Manufacturing, and Land.Area, still #2 in Productivity and #4 in Family Size.

    Elysium FAQ: Size=23, 13 Happy +6.Content +4.Scientist
      Trade 117, Tax 48 + Lux 70 + Beakers 420

    1754 AD Status: 20,980,000 people in 67 cities.   3900.gold   Without review: 3.Scientist 3.Taxmen 15.Elvis, No.Disorder, some celebrations. @ 20,40,40%
    F5 $307 -49, Sci 713 in 3 turns. F11 Mfg=464, Family Size=3.7   NUF is rolling over our enemies, again sweeping #1 in Population, Manufacturing, and Land.Area, #2 in Productivity, and improved to #4 in Family Size.

    Elysium 1754: Size=22, 13 Happy +6.Content +Scientist +2.Elvii
      Trade 117, Tax 46 + Lux 102 + Beakers 300
    Elysium 1660: Size=18, 11 Happy +6.Content +Scientist
      Trade 81 - Corruption 7, Tax 25 + Lux 36 + Beakers 258
    1510 AD Status: 7,770,000 people in same 43 cities.   1541.gold   With Download Changes: 5.Scientist 5.Elvis, good celebrations. @ 20,30,50%
    F5 $113 -46, Sci 412 in 4 turns. F11 Mfg=254, Family Size=3.8
    Elysium 1400: Size=9, grows in 8, 7 Happy +1.Content +Scientist
      Trade 49 - Corruption 4, Tax 15 + Lux 22 + Beakers 162

    1000 AD Status: 2,268,000 people, in 34 cities. 379 gold, For comparison at 20,20,60% 1.Scientist 1.Elvis, Many.Celebrations
    F5 $59 -18, Sci 224 in 5.turns. F11 Mfg=158, Family Size=5.2
    940AD Formed Republic Government: 1750,000 pop in 34 cities.

    Favored Cities:
    REGIA CIVITAS=26: Waiting patiently for Refrigeration Farmland,
      6 Scientists, Stock Exch 51/160 in 10 or $less
    Elysium=23: Irrg to grow, Stock Exch 12/160 in 13?
      RB Gabba Harbor $60 to grow, it's ready.
    Civvium=21: Stock Exch 22/160 in 13?
    Marl Downs=15: sw to Harbor, Tax to fish to grow
    Neuma=15: growing, sw Bank to Harbor PRB $56 to grow
    Reneaux=16: 5 skulls, Irrg forest to grow. Stick 32/160 in 8.
    Legendary=12: Granary too late, Harbor? Sewer? Bank?
    Routskilde=8: Aquaduct in 4, Irrg to grow, needs Roads!
    Kaupang=8: Food nearly Full, RB $100 Aquaduct

    Researching GENETIC (due in 2 turns), 58 known: Alphabet Astronomy Banking Bridge Bronze CBurial Chemistry Chivalry CodeLaws Communism Conscription Construction Corporation Currency Democracy Economics Electricity Engineering Espionage Explosives Feudalism GunPowder HBR Industrialization Invention Iron Leadership Literacy Machine.Tools Magnetism Map.Making Masonry Math Medicine Metallurgy Monarchy Monotheism Mysticism Navigation Philosophy Physics Polytheism Pottery RAILROAD Republic Sanitation Seafaring Steel Steam.Engine Tactics Theology Gravity Trade University WarrCode Wheel and Writing.

    Although we have "Discoveries in 2.5 Turns", due to Freight deliveries over Rail our rate could be much higher than that. We discovered Steel & Machine.Tools in the past 6 turns.

    -GaryNemo, your Domestic Advisor.
     
  6. GaryNemo

    GaryNemo Settler from None

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    Good morning. It's pretty quiet here. I was wondering, is it a good idea to be building all of those Stock Exchanges? Or should we begin building something else? Like Freight? Or Weapons?

    Marl Downs & Neuma should really switch to Harbor. Routs really needs Roads, but first the Irrigation so it can WLTK grow. Kaupand RB is critical, Food is nearly full.

    Any Ideas or Objections?

    But what about the rest of the world of NUF? Stock Exchanges? What should I poll?
     
  7. Zwelgje

    Zwelgje Deity

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    Stock exchanges are nice but I've seen we're not building that many vans so my vote would go to build some of those. Maybe not even for trade routes but vans rehomed in RC to get huge amounts of money or vans to build wonders.
    Stock exchange in RC and Elysium are necessary though for extra trade.
     
  8. Jayne

    Jayne Emperor

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    I agree RC and Elysium definately need stock exchanges, but what would you change Reneaux and Civvium to without wasting shields. With Neuma and MD, banks would let them generate almost as much money as RC, making them excellent to trade with India.
     
  9. Leowind

    Leowind Emperor

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    Without being able to actually look at the game, I would say RC and Elysium definitely want Stock Ex., and Jaynes' point about Neuma and MD seems well made. Although so does GN's about Neuma needing an acqueduct. Growth or money, which do we need most? Whichever is built in Neuma, I strongly suggest the other option immediately to follow. Otherwise more of an emphasis on caravans would seem in order. but again, if a city is already building an improvement, we must switch to another improvement or lose shields. I'd rather finish the stock ex or switch to another improvement than lose the shields.
     
  10. GaryNemo

    GaryNemo Settler from None

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    We don't need to switch and waste shields.
    Perhaps we are mixing up Neuma and Kaupang:

    Kaupang=8: Food nearly Full, RB $100 Aquaduct
    Neuma=15: growing, sw Bank to Harbor PRB $56 to grow

    These are both extremely clear to me. The question is, what to build next? Neuma Bank appears fine. Kaupang perhaps the sewer?

    Do we want more weapons? Cavalry? More Transports? Our Foreign Trade deliveries have really fallen off, but perhaps that is not a great concern? I'm thinking of pouring Frt into Wonders. Perhaps 36 Frt: The AI has started Women's Sufferage. Hoover Dam will only become more crucial. Cure for Cancer is my top priority for growth. If we could somehow prevent the AI from stealing our tech, we would have more time to build Wonders.

    If you look at the Change Wonder Build Options, it is huge: also Statue.o. Liberty, Eiffel.Tower, and United.Nations.
     
  11. Jayne

    Jayne Emperor

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    We have a Wonder problem. Indians could build Eiffel and Womens Suffrage next turn! :eek:

    Please look at the Wonder thread for further discussion.
     
  12. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

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  13. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

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    I was looking at the railroad we should build to get the rail bonus between Elysium and RC. We have it one way already, but need it the other way. In doing so, I noticed something weird.

    When I loaded the turn, RC had 3 trade routes at +11 each. I looked into Elysium three trade routes +16 each. I went back to RC, the three trade routes were now +12 each. I loaded the turn again and hit F1, it shows Elysiums trade at 107, then I went into the city and it shows it as 117, after going to the city I hit F1 again and now it's 117. So, it seems that the city needs to be viewed for any updates to take affect. I'm not sure if this is just for the reports or would affect actual production.

    Anyway, after just flying through all the cities production it went up even more.

    Here's what our F5 report showed when the turn was first loaded.


    And what it was after going through all the cities.


    BTW, I believe this is the path we need to build railroads on to get the per turn bonus. It will make each route in RC jump from a +12 to a +16, so it's 12 extra trade per turn for RC.
     
  14. GaryNemo

    GaryNemo Settler from None

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    Review of serfs and cities - 1766AD

    Nemo Bay & Hips, freeze at Size=2 and provide military support.
    See Favored Cities above, RC Neuma etc.

    Gabba Gabba: RB £60 Harbor, give grass to Elysium SSC
    Bedfont Lakes: Market in 2, Celeb? then Frt
    Penguin Flats: sw Frt 4/50 to Engr, IPRB? Road is critical

    Mordhiemia: Cavalry in 6 IPRB, then Engr or Aquaduct?
    Octavia: serf to Road!!!! Engr 8/40, then another Engr
    Eboracum: Harbor in 4, then Market

    Fort Anarchy=5: Elvis to Mine, IPRB=30 £13 Van in 3, then Frt
    Castle Jayne=8: serf to shields, PRB £94 Aquaduct in 7, then Engr

    Banana Bay: PRB Market £100? in 3, then Harbor? Engr?
    Hladir: could support Kaupang Rifle to war
    Lindholm: Sell Barracks? or switch Spy to ...

    Pamploma: Has Market, sell Colosseum, sw Spy to Harbor, pilg fort
    Barcelona: 2 ocean, needs Engr help.

    Nautilus=5: Engr 10/40 in 6, then Market?
    Prague: forest, Spy 6/30 in 5? prefer Roads to Irrg.
    Melampyrum: Market in 5, then Engr, then Harbor
    Cold Front: ocean to forest, Harbor in 4, then Cavalry?

    Antioch: sw Temple to Sewer and $RB! , then Temple
    Gordium: serf to road, Market or sw to Engr? Sell Barracks?

    Leon: river to ocean, sw Spy to Engr quickly? else riot?

    Generally, more Frt, and IPRB=30 and IPRB=40 Frt.
     
  15. Jayne

    Jayne Emperor

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    It's quiet round here. I'm guessing no more will be said, so I may try and play this evening around 1930GMT. I'll hopefully do about 10 turns.
     
  16. Jayne

    Jayne Emperor

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    I'm starting to play now. I'll try and at least post the savegame later tonight.
     
  17. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

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