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Next War for BAT 3.0.1

Discussion in 'Civ4 - BTS Unaltered Gameplay (BUG, BAT and BULL)' started by mqduck, Dec 8, 2011.

  1. mqduck

    mqduck Chieftain

    Joined:
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    Location:
    Mountain View, CA, USA
  2. Prisma2000

    Prisma2000 Chieftain

    Joined:
    Jun 23, 2007
    Messages:
    5
    First and foremost, thanks for the mod-merge. I remember merging these two mods myself some years ago, comparing files an copying individuals lines without any knowledge of the code behind it all. Not an easy task.

    Whilst playing I encountered a few bugs though. Would be really nice if you could look into them.

    1. Purely graphical: The Dreadnought looks like a ship (icon an model).

    2. Arcology, Arcology Shielding and Deflector Shielding should replace each other.
    Currently, when you build the Arcology Shielding, the Arcology building is correctly removed, however you are able to build a new one. So effectively you could have all three of them at the same time.
    There is an explicit Error printout when completing the Arcology Shielding. I'll edit this post, when I manage to write it down next time.

    Again, thanks a lot. Know that your work is really appreciated :)
     
  3. Prisma2000

    Prisma2000 Chieftain

    Joined:
    Jun 23, 2007
    Messages:
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    Did some investigating myself:


    Bug#1:
    Cause: The "ART_DEF_UNIT_DREADNOUGHT" UnitArtInfo is defined twice.

    Solution:
    Open ...\MODS\Next BAT War\Assets\Modules\Varietas Delectat\XML\UnitArt\ModernEra_4VD_CIV4ArtDefines_Unit.xml
    On line 5671 replace "<Type>ART_DEF_UNIT_DREADNOUGHT</Type>"
    With: "<Type>ART_DEF_UNIT_DREADNOUGHTX</Type>"

    Bug #2:
    Cause:
    Next War defines a "cannotConstruct" function, that returns "true" when a higher-level shield is present in a city. Returns "False" in all other cases.
    \Assets\Python\CvGameUtils.py line 181: def cannotConstruct(self,argsList):

    In the BUG code the "cannotConstruct" identifier only appears once:
    \Assets\Python\BUG\BugGameUtils.py line 196: self._setDefault("cannotConstruct", False)

    So my assumption is the following: BUG sets the value to False as default, while Next War relies on the function.

    Solution:
    Open ...\MODS\Next BAT War\Assets\Python\BUG\BugGameUtils.py
    On line 196 replace "self._setDefault("cannotConstruct", False)"
    With: "# self._setDefault("cannotConstruct", False)"

    Disclaimer: Any of these changes (and the second one specifically) might quite possibly break something else. I would really appreciate someone with more knowledge of the BUG code commenting on these fixes. I'll test them myself and post my results.
     
  4. Lemon Merchant

    Lemon Merchant Not into your drama

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    @Prisma2000.

    This is perhaps the wrong forum to relay bug reports about Next BAT War. You should check to see if MqDuck has a forum for NBW in order to submit them.

    I doubt that he will see your report if it's here.

    We might be able to help with the BUG Mod related questions that you posed, but we don't specifically support NBW.

    Sorry.

    -LM
     
  5. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    an Aussie in Boston
    Not so fast LM ... I am interested in a BAT / Next War hybrid ... tried it myself but the component approach of BAT defeated me.
     
  6. Lemon Merchant

    Lemon Merchant Not into your drama

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    ^%#&. Were those the files I was supposed to look at? Darn it!

    Do you still want me to look at them? Or have you solved the problem?

    I'm sorry I forgot. :blush:
     
  7. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    yes :(
    nah - don't worry about it.
    nope - gave up. Started the game I wanted to play the mod with and, man is it heavy going. Haven't even got to alphabet in the 5 or so attempts so far (deity with tons of raging barbs).
    no problems
     
  8. The_J

    The_J Say No 2 Net Validations Retired Moderator

    Joined:
    Oct 22, 2008
    Messages:
    29,731
    Location:
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    *dig* *necro*
    Is somebody maintaining this thread (does not seem so)?

    Because after checking this out for somebody else I noticed that the Python was not merged properly, and made a real merge for that part.
    I'd provide the files, would be good if the download could then be updated.
     
  9. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    yes pls.
     
  10. lucidstorm

    lucidstorm Chieftain

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    Hi please post different link for download, it isn't working, I am in Europe

    google drive link perhaps?
     

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