Sounds like you need to use Ctrl-A and apply Scale and Rotation to Obdata before exporting.
Worked great, fixed the problem. I had no idea about this command, thanks for the tip.
Sounds like you need to use Ctrl-A and apply Scale and Rotation to Obdata before exporting.
Can someone tell me if it is now possible to rework the existing Wonder assets to be able to use as improvements, without appearing in a constant "under construction" state? And if Nexus Buddy 2 is going to get me there? I keep hoping someone will do this for me, but maybe I should just bite the bullet and do it. Alas, my ignorance on 3D art assets is going to make this challenging at best.
@Ekmek,
I sure hope you do. I think opening up improvement graphics for modders (if it really is moddable now) would be very appreciated.
I am going to put a hack fix into my import/export scripts so that a mapping from the shortened name to the full name gets stored in the Armature data on import and extracted again on export.
I've been trying to use Nexus Buddy but it keeps crashing before it even opens. I tried using the version S3rgeus posted in the first page, it didn't work, I tried downgrading my .NET framework from 4.5 to 4.0. I'm using Windows 7 64 bit.
Is there anything else that could cause the problem?
Let me guess. Do you have Windows 7 home version?! So you need Telerik wincontrols 2009. It's quite expensive.
AdmiralSkye said:I've been trying to use Nexus Buddy but it keeps crashing before it even opens. I tried using the version S3rgeus posted in the first page, it didn't work, I tried downgrading my .NET framework from 4.5 to 4.0. I'm using Windows 7 64 bit.
Is there anything else that could cause the problem?
Until this fix do you think it would work to rename to the full name in the .br2 file using a text editor before converting to .gr2? I have had issues with some unit templates and I think it might be to do with the long names.
Well. My Nexus asks me for telerik.wincontrols.radchart.dll Guys who have Win 7 Professional don't have this.I don't have anything to do with Telerik wincontrols
should be doable since I converted the projectile gr2s. What needs to happen to use the new gr2s? I'm not sureHard Question # 3092:
Can one make custom projectiles with all the advancements the new Nexus Buddy has?
Hey Deliverator sorry to be the slow hick in the room but could maybe give me a quick rundown on how to port civ4 units to civ5? Since it looks like your breakthroughs have pretty much made most parts of your older tutorials kinda obsolete.
quick a dirty would be to import the civ5 unit you want as a base then import a civ4 unit that you want to convert. rig the civ meshes to the civ5 bones and delete the civ5 mesh.
Gotcha, so do I import the civ4 mesh via nifscripts or is .obj better? I've had some problems importing certain .nifs and would like a workaround is there is one.
objs are fine. you can do it from nikskope but delete other meshes or it will just pick what ever it wants to export