GunsGermsandSteel
Warlord
- Joined
- Feb 27, 2020
- Messages
- 155
I'll preface this by saying there have been a number of good things to come out of the New Frontier Pass. Notably civs that have a more intriguing approach to the game. And I particularly like the diplomatic quarter (although that might have been a free update, I don't know...)
TL
R - The new game modes are laughably (sad laugh) harness by the AI. Some of the new features just feel like cheats once you get the hang of them. Still no real historical/real world modes, which is something they promised.
Anyways, I'm here to complain about the half-baked nature of the game modes in NFP. At first they seem fun and clever but as I've played a number of games with them enabled a bunch of design issues have surffaced.
-The AI sucks with the new mechanics. The AI was bad before, now it is even more obvious. I should put some screens up, but game after game with Secret Societies there will be multiple civs who inevitably choose The Voidsingers... and have massive horde of cultists... which they DO NOT USE. It just makes the game vs the AI feel very hollow. Furthermore, the cultist units themselves are poorly classified to where you would have to declare war on someone sending cultists your way, which feels off. They look like religious units to me. I digress. They don't send them your way anyways.
AI Has no idea how to use vampire units (and I rarely see them for that matter).
Then there is the issue of how imbalanced the secret socities are. Old Gods Obelisk is great, fantastic really, to the point it makes early faith gain ridiculously easy.
Owls of Minerva is just boring really. It's just a bunch of bonuses, not really adding anything to the game.
My suggestion:
Put in some code for pete's sakes so the AI knows what to do. Tone down old gods obelisk.
Heroes and Legends.
I really loved this mode at first. And there is still a lot of good here. The heroes have very unique and wide ranging abilities. There is an opportunity cost associated with getting them early.
The problem is you can recall them. Endlessly.
Want to insta build districts non-stop? Hercules Hercules Hercules. Yes it's cool, I actually like it. I don't like that it is spammable. It feels like a cheat. Same thing with Maui and Anasasi. Plant a veritable garden of resources with Maui, while running Anasasi all over deleting AI opponent luxuries. Yeah it's fun - once. But again, it just feels like cheating. Don't get me started on combat. It's stupid. I mean really stupid. For Ancient heroes to be so combat effective in the later ages. It just feels wrong.
The other aspect of this is that the heroes do not feel special. If I called up Hercules once to insta-build 3 districts that would be an interesting choice timing wise. But the fact that I can endlessly call him up for what IMO is a relatively low faith cost means its just becomes part of a greater plan to spam districts.
My suggestion.
Heroes get called up once. That's it. No recalls.
My other suggestion:
More heroes/legends, especially in more modern times. Geronimo, Davey Crockett, Chuatecmoc (sp?), Vasily Zaitsev, etc (these are just ideas, don't harp on them too much please)
Apocalypse mode... just isn't that fun. Again, you could "cheat" with the soothsayer (another unit the AI is hopeless with) and give yourself ridiculous farm yields. For the most part is boring. Oh another mega-colossal volcano erupted somewhere. yay. For the most part you can still avoid the worst of the environmental effects... and it just doesn't feel that different from disasters turned up.
My suggestion:
Give the disasters more flare, sandstorms are now also firestorms. Droughts come with locusts. Program the AI to be able to use the soothsayer.
Dramatic Ages. I do like this mode. And it is the only one I will continue to play at times.
TL

Anyways, I'm here to complain about the half-baked nature of the game modes in NFP. At first they seem fun and clever but as I've played a number of games with them enabled a bunch of design issues have surffaced.
-The AI sucks with the new mechanics. The AI was bad before, now it is even more obvious. I should put some screens up, but game after game with Secret Societies there will be multiple civs who inevitably choose The Voidsingers... and have massive horde of cultists... which they DO NOT USE. It just makes the game vs the AI feel very hollow. Furthermore, the cultist units themselves are poorly classified to where you would have to declare war on someone sending cultists your way, which feels off. They look like religious units to me. I digress. They don't send them your way anyways.
AI Has no idea how to use vampire units (and I rarely see them for that matter).
Then there is the issue of how imbalanced the secret socities are. Old Gods Obelisk is great, fantastic really, to the point it makes early faith gain ridiculously easy.
Owls of Minerva is just boring really. It's just a bunch of bonuses, not really adding anything to the game.
My suggestion:
Put in some code for pete's sakes so the AI knows what to do. Tone down old gods obelisk.
Heroes and Legends.
I really loved this mode at first. And there is still a lot of good here. The heroes have very unique and wide ranging abilities. There is an opportunity cost associated with getting them early.
The problem is you can recall them. Endlessly.
Want to insta build districts non-stop? Hercules Hercules Hercules. Yes it's cool, I actually like it. I don't like that it is spammable. It feels like a cheat. Same thing with Maui and Anasasi. Plant a veritable garden of resources with Maui, while running Anasasi all over deleting AI opponent luxuries. Yeah it's fun - once. But again, it just feels like cheating. Don't get me started on combat. It's stupid. I mean really stupid. For Ancient heroes to be so combat effective in the later ages. It just feels wrong.
The other aspect of this is that the heroes do not feel special. If I called up Hercules once to insta-build 3 districts that would be an interesting choice timing wise. But the fact that I can endlessly call him up for what IMO is a relatively low faith cost means its just becomes part of a greater plan to spam districts.
My suggestion.
Heroes get called up once. That's it. No recalls.
My other suggestion:
More heroes/legends, especially in more modern times. Geronimo, Davey Crockett, Chuatecmoc (sp?), Vasily Zaitsev, etc (these are just ideas, don't harp on them too much please)
Apocalypse mode... just isn't that fun. Again, you could "cheat" with the soothsayer (another unit the AI is hopeless with) and give yourself ridiculous farm yields. For the most part is boring. Oh another mega-colossal volcano erupted somewhere. yay. For the most part you can still avoid the worst of the environmental effects... and it just doesn't feel that different from disasters turned up.
My suggestion:
Give the disasters more flare, sandstorms are now also firestorms. Droughts come with locusts. Program the AI to be able to use the soothsayer.
Dramatic Ages. I do like this mode. And it is the only one I will continue to play at times.