MrC
Chieftain
- Joined
- Nov 18, 2005
- Messages
- 92
Mexico said:for me, i was unable to import with blender -say it is not netimmerse file (or something similar- don't remember)
Shqype said:Does anyone know if there's a program out there that would allow us to at least successfully view the .nif files that Civ4 uses? I don't want to edit them [yet] , I just want to see what they look like...
Support for Nif versions from 4.0.0.0 to 10.2.0.0 excluding the writing of kf animation files for version 10.1.0.0 and up.
Exporter supports static Civilization IV models. For this to work, set "nif version" to 4.2.2.0 and enable "strip
texpath" in the config editor. Note that the export of animated 4.2.2.0 models is not yet supported. Also note that the included import script only supports NIF version 4.0.0.2, which excludes all Civilization IV models. But, you can already use NifSkope to edit most Civilization IV NIF files (for instance, to do a retexture of an existing model).
Exporter should support NIF versions up to 10.0.1.0 (4.0.0.2, 4.1.0.12, 4.2.1.0, 4.2.2.0, and 10.0.1.0), however, THIS HAS NOT BEEN TESTED EXTENSIVELY; if you want, you can try to write a 10.0.1.0 file by setting "nif version" to 10.0.1.0 in the config editor (this is the NIF version used in Zoo Tycoon 2). Bug reports regarding this new feature are highly appreciated!
Support for NIF versions > 10.0.1.0 is still going on. We've almost completely decoded 20.0.0.4 (most NIF's in Civilization IV have this format), and we're starting to figure out how animations work. This is an on-going effort, and the NifTools devteam is especially grateful to the Civ modding community for the enthusiastic support we have recieved so far. Your patience will be rewarded!
Kaiserguard said:Cant install the plugin, I have Python 2.4 but it claims that I dont have it.
Is this anything we couldn't do before by editting the .dds files, or am I missing something?But, you can already use NifSkope to edit most Civilization IV NIF files (for instance, to do a retexture of an existing model).
I hear Blender is quite good after you get past the interface. I never managed to get past it myself, though I think I'll have to give it a go again sometime soon.Kaiserguard said:But the **** thing is I have to learn Blender, and I cant even navigate normally.