Nif only appears correct once

stolenrays

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Aug 2, 2009
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I can't figure it out. I modded the modernprivateer from the Mideast 1948 mod into a new patrol boat. It shows up fine usually once in my mod, then wehen I reload it it is distorted (jutting out endlessly) and shows up distorted or clear in the civilopedia. I don't see any problem with flipped normals and the nif is not double sided. I used blender to export the nif and gimp and also paint.net to edit the .dds. Maybe someone can point me in the right path.
 
I never had this kind of problem myself nor did I ever read about it. Although that won't help you much, I can not imagine that the dds could cause this. Have you nifswapped your model? Also, I could imagine that it might help to convert the mesh to NiTrishape or NiTriStrips (I would even try to convert it and then convert it back to the original type). Maybe something is in unorder and gets in order this ways. Or try around with the export settings. Sorry, I can't really help, just sharing thoughts.
 
I was reading that importing a nif and exporting a nif requires a scale correction of 1.0 not 10.0. Do you think that is the problem?
Not sure where you read this, so I don't know in what context this was said. The way you say it, a scale correction of 1.0 is clearily correct. A scale correction of 1.0 actually means no scaling at all. Scale correction of 10 would mean an enlargement by tens, so the model would becomes ten times larger. Never ever changed anything about scaling paramters so I would assume I also never scale my nifs. In short, the scale paramter is fine, I think.
 
I thinkt the problem is that you have a NiSkinPartition in your NiSkinInstance. That node is only needed when you have a shadered NiTriShape mesh, otherwise you'll run into errors with it. Just delete it and you should be fine.

I've wrote a bit about this stuff here. Also, The_Coyote's NifSkope tutorial is always very helpful.
 
I thinkt the problem is that you have a NiSkinPartition in your NiSkinInstance. That node is only needed when you have a shadered NiTriShape mesh, otherwise you'll run into errors with it. Just delete it and you should be fine.

I've wrote a bit about this stuff here. Also, The_Coyote's NifSkope tutorial is always very helpful.

That was the trick. Thanks so much.:)
 
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