yeah, that was spices.
I got my plantation up and I'm working it now.
There are no moai statues because this is vanilla civ4.
I threw my civ into total military production, chopped the forests, and put up a couple workshops. Kept working the water tiles.
I played my first few games of civ4 avoiding slavery so I'm still figuring out how to use it well. I think this city is a bit of a case study on what to do with slavery. Earlier on it was a question of what order to do lighthouse, granary, market, forge. (Luckily I never had to build workboats for this city). I was really lucky to get a bunch of happiness resources that double with market and forge, so I could whip a building with 3 smileyfaces and get only one frownyface from the whip. later, this became impossible in this city because I used up the best buildings.
The city still grows fast, but I slowed it down by getting some workshops running on those former grassland-forests. The Aztec war is over (the aztecs are stuck on a 2-square island that I'm not going to go after) and I am now at 1380 AD and a lot of war weariness from fighting the mongols. I managed to get down to 10 turns of
while the city was growing. I let some unhappy people grow (and waste my food, oh well) and then whipped them off for a colosseum. All the while I got to keep working nearly all of the water tiles.
Most of the time people discourage growing a city to have a few unhappy people and then whipping off the unhappy people, as well as whipping a city down from population 17 or so (which I did)
and whipping 4 population at a time rather than 2. but I realized that doing all of those things can be good when the city produces
so much food, and the city's tiles are pretty good in terms of shields or commerce.
While I would like to work every tile, I can't so it makes sense to work the water tiles the most and pour that excess food into unhappy people who will be killed off by slavery.
Wow, no wonder they tell me i'm doing some cruel oppression!