1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Night of the Werewolves XXVII: Night of Blood Sign Up Thread

Discussion in 'Mafia/NOTW' started by oyzar, Jul 16, 2009.

  1. oyzar

    oyzar Have quit civ/forums

    Joined:
    Oct 7, 2006
    Messages:
    6,923
    Location:
    Norway
    The innkeeper finished brushing off the table and looked around the tavern.

    It had been a busy day. A lot of people had been coming to the village lately. It is strange, since there isn’t anything particularly interesting about this village, nor does it lead to anywhere important. What business did people have traveling around in the middle of the winter anyways? With this weather they were stuck here until the passes cleared again.

    Well it wasn’t his business what people were doing around here. While he was technically the major of this small village, that didn’t hold much power and he was busy enough running his inn. More people meant more business for him. Several people were staying in the inn itself and some were also in the rented our cottages that the inn also owned. The population of this small village had nearly doubled since last week.

    He looked into the kitchen to his wife and chef. “How are you doing my love? Busy today eh?” She looked up from the pot she was making. “Yah, loads of people coming and going. I don’t like the look of all of them. Quite a few looks like they don’t want good if you know what I mean.” The major wrinkles his brow. “Well as long as they pay. I don’t care what they are doing here. It is not our business to mess with others. Night is falling so I’ll go out and lock the gate.”

    He walked across the tavern and out the door. There was a small courtyard outside with a wooden palisade around a gate keeping things locked up. As much to keep strangers from wandering around the town at night as to keep people out.

    There were some horses in the stable. Some of the travelers must be wealthy as they were fine beasts. The village was mostly self sustained, although tools and equipment mostly had to be brought in by traders. There wasn’t a smith in the village itself. He was sure there were some merchants among the many people staying at the inn right now. Maybe he should check out if they had some tools for him. He could use another kitchen knife.

    As he locked up the gate he thought what he needed to do tomorrow. First thing he needed to talk to the brewer as with all the people visiting, ale was always needed. He should also meet with the butcher to get some fresh meat.

    The snow was falling heavily. That obscured his vision quite a bit. Even if he could see he wouldn’t have been able to do anything about the approaching figure however…

    Night of the Werewolves XXVII

    Hello, and welcome to NoTWXXVII. This is the latest in the Night of the Werewolves series of roleplaying mafia games. If you're unfamiliar with them, check out the information thread, and feel free to join this one to try it out. I'll assume that the reader is familiar with the basic format here, and just go out of my way to emphasize a few house rules this time around. All players should read the following sections - some rules are pretty traditional, but others might be unexpected.

    First I will say that I might not be following FFH flavor in the strictest sense. This story could probably have happened in the ffh universe, but it is set in a more “generic” fantasy world.

    Time Cycle – The game will alternate between 48 hour days and 24 hour nights. During the daytime, accusations and item votes may be made, and public messages may be posted. During the night, player abilities may be used in secret by PM'ing the GM. Private messages may be sent regardless of the time of day.

    Note also that secret messages can be sent through the GM. Just PM me whatever you want the message to be, and whether you want it to be public, or forwarded anonymously to a particular player, and it will be done upon the next morning, midday, or evening post. This is effectively a looser version of the old "secret voice" system from classic NotW.

    Voting – There will be no voting, just accusations. The first day 2/3 of accusations are needed to kill a player. The next 2 days a majority of the accusations are needed, after that more than the runner up is the only thing needed.

    In addition to accusation, it is possible to give someone your vote of confidence. This work as an inverse accusation.
    There will also be some items revealed during the course of the game. These will be voted for publicly. A person with “normal” accusation power would get 1 vote. Those with more accusation power get the equivalent amount of votes.

    Any accusations or votes can be sent privately to the GM and will then be announced in the evening post.

    Injuries – Some things might cause some players to be injured. While injured a person normally can’t accuse someone nor perform night actions. How injuries get cured will remain a mystery.

    Character stats – There will be numerous stats for each character; the only one available in the thread will be your public title and your gender.

    Races – Everyone will get a race, these might not work as you think and they will not be public available, most people in the games will be humans however as this is a human village.

    Victory Condition – This is the title for how you win the game. The one most people get is “Innocent”.

    Personal Goal – Usually personal goals are just for flavor, to add some action to the game and bragging points after the game. In this game it will be all this and more. Whoever has completed their personal goal will get twice their normal accusation power. This means that if your personal goal is to have a person survive you have twice the accusation power while that person is alive; if your goal is to get someone killed you will have twice the accusation power after that person is dead. A person who have their personal goal completed feel more “complete” and is more confident and better able to show their views and as such get this extra power.

    Items – Several people will get items. These can be transferred privately at any update post (morning/midday/evening). They can also be revealed privatly between parties this way. They can also be revealed in public. They will then be voted upon the next day.

    You will also get listed abilities if you have any. Gender will be listed as well and your base strength for endgame determination (abilities or items might alter this however).

    Communication Etiquette – Regarding public messages, try to keep night talking to a minimum. Also, if you have OOC stuff to talk about that doesn't pertain to playing the game, talk about it in the signup thread or in the general NotW thread. That means that if you're suspicious of someone 'cause there was no night kill last night, and this person was inactive, by all means post it in the thread. If, on the other hand, you saw an image in the mustard on your chilli dog that totally reminded you of something that one of your fellow players said the other day, it'd probably go best elsewhere. And one other thing: If you're dead, don't make any posts regarding the game, please. I know that the standard "Aw guys you shouldn't have lynched me" can be sort of amusing, but there's too thin a line between that and after-death meaningful communication, which is forbidden.

    Regarding private messages, there's a reason they're called private. Don't directly copy and paste quotes from private messages into other private messages or into public posts. Summarize them if you want, but don't give a word-for-word quote, and don't give the impression that you're doing so. The big exception here is if you know that the recipient has already seen the PM in question - that is, you can see on your copy of the PM that it was also forwarded to the third party. This exception is there just because it makes group discussions over CFC's PM system a lot more convenient.

    Finally, remember that this last rule goes doubly for any PMs you have from the GM - do not, under any circumstances, copy and paste your ability description, your motivation, your victory condition, or anything else from your starting PM. The same goes for confirmations of ability use or whatever. Summarize it if you want, but word-for-word quotes are not permitted.

    Oh and anyone who forwards pm’s to me as well as the recipient or give me summary of their thoughts on IM would be greatly appreciated. I want to know what is going on in the game as well!

    I might have forgotten to add something or things might be revealed as the game progress (or afterwards), but this should be enough to get you started.

    Sign ups – Sign ups are open. The game will have space to accommodate quite a large amount of players. Hopefully not too many will be away for vacation or if they are they will be able to play anyway :).

    1. RRRaskolnikov
    2. KingMorgan
    3. Kulko
    4. ZPV
    5. TheForestAuro
    6. BananaLee
    7. sprig
    8. Ekolite
    9. Renata
    10. Stuck in Pi
    11. Seon
    12. Methos
    13. Frozen In Ice
    14. Winston Hughes
    15. Icekommander
    16. Pinman
    17. Backwards Logic
    18. PaulusIII
    19. thomas.berubeg
    20. civplayah
    21. Krill
    22. Nictel
    23. Chandrasekhar
    24. Izipo
    25. D'Artagnan59
    26. stee
    27. J-man
    28. gagnarath
    29. Catharsis
    30. mythmonster2
    31. Tolis
    32. Autolycus
    33. Sepuku
    34. Niklas
    35. z4ckdabeast
    36. CCRunner
    37. Memphus


    Oh and great thanks to chand whom I borrowed quite a bit of this sign up post from.
     
  2. RRRaskolnikov

    RRRaskolnikov Goldfish

    Joined:
    Oct 10, 2008
    Messages:
    5,853
    Location:
    Paname
    Checking in... :)
     
  3. KingMorgan

    KingMorgan Deity

    Joined:
    May 6, 2008
    Messages:
    2,327
    Location:
    In the clouds
    Hello count me in
     
  4. Kulko

    Kulko Innocent Bystander

    Joined:
    Feb 27, 2006
    Messages:
    1,341
    Location:
    Vienna
    this game need more innocent Bystanders.
     
  5. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,902
    Location:
    England
    I don't want to be the Innkeeper
     
  6. TheForestAuro

    TheForestAuro Whisper in the Trees

    Joined:
    Aug 24, 2008
    Messages:
    1,070
    Location:
    Louisville, Kentucky
    Tried to keep the beast all pinned up. He deserved it.
     
  7. BananaLee

    BananaLee Fruity Penguin

    Joined:
    Nov 3, 2004
    Messages:
    3,796
    Location:
    Auckland, New Zealand
    Innage.
     
  8. Sprig

    Sprig めんどくさい

    Joined:
    Jan 30, 2006
    Messages:
    2,976
    Location:
    Wellington, NZ
  9. Ekolite

    Ekolite The Mighty Jungle

    Joined:
    Sep 15, 2007
    Messages:
    5,449
    Location:
    Celtia Atrebatia
    Mildly annoyed but in.
     
  10. RRRaskolnikov

    RRRaskolnikov Goldfish

    Joined:
    Oct 10, 2008
    Messages:
    5,853
    Location:
    Paname
    I am sure Oyzar will cook you a good perso... seing as you shared a common (ans sad) destiny in the current game :D
     
  11. Renata

    Renata homicidal jungle cat GOTM Staff

    Joined:
    Jan 14, 2003
    Messages:
    7,697
    Location:
    NY
    In as always, but where is CCRunner?
     
  12. Stuck in Pi

    Stuck in Pi 3.14159265358979323846...

    Joined:
    Oct 23, 2007
    Messages:
    646
    in as usual.
     
  13. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
    Messages:
    8,039
    Location:
    Not Lying through my teeth
    In. IninininIN
     
  14. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    Count me in.
     
  15. Frozen In Ice

    Frozen In Ice Emperor

    Joined:
    Jun 30, 2007
    Messages:
    1,536
    I am in for the win.
     
  16. Winston Hughes

    Winston Hughes Wrathful Warlock Retired Moderator

    Joined:
    Oct 2, 2006
    Messages:
    4,722
    Location:
    A state of unquenchable rage
    Looking forward to it.
     
  17. Icekommander

    Icekommander Colonel

    Joined:
    Aug 27, 2008
    Messages:
    972
    Location:
    The Polar North
    Guess what? I've got a fevor, and the only perscription, is more innnage!
     
  18. Pinman

    Pinman Demons & Brazil

    Joined:
    Oct 8, 2006
    Messages:
    1,019
    Location:
    Toronto
    Im in for now.
     
  19. Backwards Logic

    Backwards Logic Emperor Palpatine

    Joined:
    Nov 21, 2007
    Messages:
    1,835
    Location:
    Death Star
    Since the game is up, maybe I'll start INterrogating the GM about his game...
     
  20. PaulusIII

    PaulusIII Unholy Warlord

    Joined:
    Mar 13, 2008
    Messages:
    1,621
    Location:
    The Netherlands
    In. xclxcl
     

Share This Page