Introduction: Welcome to NotW XXXI. This is the sign up thread. I have been working on this game for some time now, so don't sign up if you think you might find yourself too bored to participate. Inactivity makes games frustrating, and it picks apart the balancing I've done during the design process by effectively eliminating your role. Now then, where were we? NIGHT OF THE WEREWOLVES XXXI: It's a Long Story The Undercouncil met, and decisions were made. Coin was exchanged, and deals were forged - or perhaps, broken. But today, talk of trade and profit had ground to a halt. This council's speaker had delivered the warning to all of them, but they had not listened. His words still rang in their ears. He spoke of inflitrators in our midst, and of impending disaster for our council. But most had taken his words respectfully, instead of seriously. His turn was up; matters shifted to trade and subterfuge. That's when I struck. The old man, bathed in blue and black, had no idea what was to come, and of the irony of his words. They would know it had been one of them, but the Undercouncil was a society built on mistrust, and their own lies would keep them apart. And I would take them, one by one. Setting: NOTW XXXI takes place in a secret location, shadowed to the eyes of regular men and bathed in the most powerful misdirection magic known to men. It is a place of deception, and of profit. It is the Undercouncil itself. Each of you will play an emissary to the Undercouncil. I have taken a few creative liberties with the plot of FFH, which is also based largely in my own ignorance of the canon, so if things don't quite stack up, then I encourage you to pretend they do. Rules DAY/NIGHT CYCLE The game will split into three segments: Evening, Night, and Day. Each of these segments takes roughly 24 hours to complete, although real-life circumstances may force me to extend some periods during the duration of the game. Likewise, there are certain powerful magics that can alter the peroids of time. IMPORTANT: There will be abilities that can shorten the amount of time a given period may take. These will be rare, but I am warning you now before the grumbling begins. VOTING During the Evening and Night, conversation, votes, and accusations may be made. This is when the thread will be open for discussion. ACCUSATION VOTES must be bolded in black. VOTE RETRACTIONS must be struck through. In order to be lynched cleanly, a player must have more accusations against her than her total strength. If this condition is not met, the lynchmob may suffer negative effects or even fail to lynch the victim. SUPPORT VOTES must be bolded, and the color green. Support votes do not reduce the total accusations against the character, but they do add one strength to the character for the purposes of a clean lynch. PERSONAL GOALS Every single character has a personal goal. These are considered to be the number one priority of your character. When you have completed your personal goal, you will gain an ability or bonus of some kind. ABILITIES Every single character has an ability. Each one will be described in your character PM. ITEMS AND WEALTH(Partially borrowed from Frozen in Ice) There are quite a few items in this game. Some have specific functions while others only serve a story role. Every character has a number of gold pieces, as well. This gold is incredibly important for several abilities, and can be generated by several means. Furthermore, there will be ways for any character to spend gold, which will be detailed within the game itself and should change from night to night. When a player dies, any items or gold that player had will be revealed and put up for vote the following morning. A player may publicly reveal their item at any time and have it confirmed by the GM, but it will then be put up for vote the following morning. Make sure you’re ok with the possibility that you’ll lose the item before you publically reveal it. A player may also show their item privately with another player; in that case, the player being shown the item will receive a private message containing a very brief description of the item. You can give an item to another player as well, as long they agree to it. Transfers will occur during updates, and will take priority over any abilities they may interfere with. Many Items increase strength. Any item that does will occupy a slot. There are many slots, and several items have a slot unique to their own, and only one item may be equipped to any given slot at a time.