I haven't tried a complete uninstall of G&K yet but I'll probably do it on the weekend.
Move Expansion folder from DLC folder somewhere else for playing NiGHTS. Move it back for playing G&K.
I haven't tried a complete uninstall of G&K yet but I'll probably do it on the weekend.
Move Expansion folder from DLC folder somewhere else for playing NiGHTS. Move it back for playing G&K.
When I start the game the tech tree has no txt. and i cant choose production on first turn so i cant go any further
On my phone so won't get to previous comments until later tonight or tomorrow, but has anyone experienced any bugs due to yet another Firaxis patch? seriously...
I was unable to add anything to any city's build queue. Saving and reloading from the main menu fixed it.
Nothing new (yet!), but I did define this one a little better:
This happens when you accept AI cities as part of a peace bribe, or when you raze a captured city. It doesn't happen when you puppet a captured city, so it's probably related to the change in player control. I don't know if it's mod-specific or general to CiV, since I only ever play NiGHTS.
Would really like it to be made G&Ks compatable. KTHX.
I'm very excited for any future G&K compatibility.
Great mod!
A question. Is this mod meant to be compatible with scenarios using just a map and start locations? I'm playing a game with Sven's Europe currently. It's playable, but there are some issues.
Cultural revolutions aren't working, militaristic citystates aren't giving units, the game crashes sometimes and every now and then I can't select a new building task in a city.
sorry to bother you markus, but any news on a G&K update
Does the NiGHTS mod work well with other mods? I have a mod that slows down science research but speeds up production of units and buildings. I like the pace of having the same type of units and building available for longer periods before the next tech upgrade comes along. Would this cause any big issues with NiGHTS?
not sure what bugs have been addressed yet.
Firstly, I'm assuming based on the post before me that this hasn't been modded yet for G+K, correct?
Anyway. Thought this probably has to with the above, All of the techs are in a file name format. For example, TXT_KEY_TECH_FISHING_DESC and TXT_KEY_TECH_PLYTHEISM_DESC.
In addition, when int he tech tree, I can't click on any of the techs.
I think what you mean is it happens when you *annex* a captured city. I noticed this too, I made the city a puppet for a while, and then annexed it later, and I was unable to either control production nor manually assign worked tiles even though it was MY city now.
I really like the placement synergy you've done and would like to see this expanded. Put a trade post next to your luxury or basic resources to get more of it to market. A collection of the advanced production, academy, and advanced commerce building to create a high-tech silicon valley like area.
Were Nukes always this exciting? I don't remember them being this fun to drop. I have my production centers focused on nothing but the stockpiling of a massive arsenal, and my coastal cities building subs to carry them on . Buddha is walking around with a Trident, smiling.