NiGHTS: General Discussion

Quick update

While I'm still actively working on an update, I'll also be releasing parts of the mod by piecemeal over the next few weeks, so that if you just want to play the base game with the tech tree from Nights, or the base game with just the policies from Nights, you'll be able to do this.

Good to hear. Hope your other personal issues also resolve happily.

I've tried other mods (CEP) which don't suffer the research problems which always occur midgame and make it a game breaker but in CEP the AI always goes for domination; I haven't won a game any other way so I don't know if it is something basic in Nights or in the general civ game.

Anyway if you pull off what you said (mod in parts) that would be positive.:)
 
Congratulations for making such a great mode, it really does enhance the game.

I'm having problems viewing the social policies. while it doesnt affect the gameplay, its takes the feel away.

screenshot20130212at104.png


Is there a way to fix this? I'm using a Macbook Pro. Everything else is working fine.
 
Congratulations for making such a great mode, it really does enhance the game.

I'm having problems viewing the social policies. while it doesnt affect the gameplay, its takes the feel away.

screenshot20130212at104.png


Is there a way to fix this? I'm using a Macbook Pro. Everything else is working fine.

Bugs like this usually occur if you've installed other mods at some point and haven't been clearing out your cache/ModUserData folders. Delete the contents of those, make sure you don't have any other mods running along with Nights, (especially any mods that affect the policies screen), and that visual bug should go away so you get the proper backgrounds.
 
Hi evrybody. Got some issues from mylast game. The last two policies of the commerce tree not work. its the cost on roads removement - nothing happend. and the one you should get a great merchant and some gold bonus. dont know if the gold bonus is working but you dont get a free merchant. and my ironclads got 7 or 6 movepoints (thought i gave him a movement promotion )
And why have you removed the great temple nationalwonder?
Thats all for now, Great Mod Markus !

BTW If you choose DesertFolklore you gain 2 faith instead of 1 per D-tile. Dont know if its on purpose and just the description is wrong but I like it.
 
In light of the announcement about the Brave New World expansion, has work on NiGHTS stopped?

I quit playing it a few weeks ago due to the AI tech balance issue but have been checking in periodically in the hope of seeing some progress. GEM is a good mod, too, but not nearly as comprehensive as NiGHTS.
 
How could i manually alter the G&K NiGHTS to do the following:

Remove technology requirements for cultural policies
Remove populations influence on science output from cities (outside of structure improvements)
Double or triple marathon multiplier of times


Thanks
 
Ok, so i really want to play this mod, but its not working

In the first turn, after i build a city and have to change de production, i click the button and nothing happens. Also, the tech names are all strange, like 'TXT_KEY_TYPE' whatever. How do i fix this?

I installed civ5 again after some time now and i just use info addict and legions mod. I disabled them and tried to play only the Civ Nights mod, but there is still the same problem

i just installed G&K enhanced mod and unofficial patch and the production button problem was the same... how can i solve this?
 
Ok, so i really want to play this mod, but its not working

In the first turn, after i build a city and have to change de production, i click the button and nothing happens. Also, the tech names are all strange, like 'TXT_KEY_TYPE' whatever. How do i fix this?

I installed civ5 again after some time now and i just use info addict and legions mod. I disabled them and tried to play only the Civ Nights mod, but there is still the same problem

i just installed G&K enhanced mod and unofficial patch and the production button problem was the same... how can i solve this?

Try loading up another game with it. If that doesn't fix it, clear those files, and re-download the mods. I believe that's an issue with corruption, but I'm not sure.
 
Hey everyone,
I'm playing nights right now and I thought I would ask a quick question. Why do ai civilizations give me all cities except their capital when they ask for peace, and why do they not ever negotiate for peace before the point of no return? Is it something that has been altered or is it an interesting side effect of something else?
 
How do I get to choose a government? Is the only way to win one of those cultural races? If so, any clues as to winning one? The cultural city-states are 'owned' too well for me to buy my way in & there are no quests from them.
Just started using this mod.
 
Just started using this mod & running into a problem. After I load the game, after 3-5 turns, I can no longer choose production for my cities.
I am using this mod with info-addict. Are they perhaps not compatible?
 
it's 1919 with the Celts & I am trying to reload the game but it errors out. I cleaned out the cache but that did not help.
The errors listed in the APP log are of this type
[4462.985] LOAD ERROR: Unit Type not found: UNIT_BARB_HORSEMAN
[4462.985] LOAD ERROR: Unit Type not found: UNIT_SETTLER_NIGHTS
[4462.985] LOAD ERROR: Unit Type not found: UNIT_WORKER_NIGHTS
[4462.985] LOAD ERROR: Unit Type not found: UNIT_HOLY_KNIGHT
[4462.985] LOAD ERROR: Unit Type not found: UNIT_TEUTONIC_KNIGHT
[4462.985] LOAD ERROR: Unit Type not found: UNIT_TEMPLAR_KNIGHT
[4462.985] LOAD ERROR: Unit Type not found: UNIT_BALLISTA_NIGHTS
[4462.985] LOAD ERROR: Unit Type not found: UNIT_FRANCE_MUSKETMAN
[4462.985] LOAD ERROR: Unit Type not found: UNIT_GLADIATOR
[4462.985] LOAD ERROR: Unit Type not found: UNIT_BARB_SWORDSMAN
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_BARB_HORSEMAN
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_SETTLER_NIGHTS
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_WORKER_NIGHTS
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_HOLY_KNIGHT
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_TEUTONIC_KNIGHT
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_TEMPLAR_KNIGHT
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_BALLISTA_NIGHTS
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_FRANCE_MUSKETMAN
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_GLADIATOR
[4462.985] LOAD ERROR: Unit Class Type not found: UNITCLASS_BARB_SWORDSMAN​

The Database log:
[4345.283] constraint failed
[4345.283] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[4348.449] no such table: ContentPackage.LocalizedText
[4350.805] Validating Foreign Key Constraints...
[4350.805] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[4350.805] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[4350.805] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[4352.459] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[4352.459] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[4352.459] Failed Validation.​

Any idea what went wrong?
 
Try loading up another game with it. If that doesn't fix it, clear those files, and re-download the mods. I believe that's an issue with corruption, but I'm not sure.

I have the same problem like Mazzone92, and seems to me that i can't find the solution.
As i see, the nights mod is updated for patch 1.0.1.06x something, and my version of the game is 1.0.1.075, which is the latest update.
So what's seems to be the problem, can someone answer me please...
 
Is there a way to slower the research time in nights?
I got it working by increasing the costs for each tech in technologies.xml but that leads to strange effects like civs starting with wrong units.
 
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