markusbeutel
NiGHTS
just one quick question: did you thought about adding a tech diffusion instance to keep lesser nations from falling behind even further? (I mean: technologies getting less and less expansive, the more other nations already researched them...)
on another note: i can't wait until august 14th! Is there a short, more precise preview of the new technology-tree, new buildings etc.?
anyway... thanks for your fantastic work...
I've thought about tech diffusion - and I will probably add something to the mod in that regard eventually, but first I'll need feedback on overall balance across a variety of game speeds, map types, play-styles, etc.
I'll post more complete pics when I finish writing up the new front page - I actually was planning on updating that later today, but woke up to a surprise patch attack this morning. The good news is the damage is minimal this time around, and things remain on track for a Sunday release.
Are any of you planning on buying the Korea/Wonders DLC? Korea will be included in the update, but the Wonders - in their purchased form, will not. As I've said before, I'll include alternate versions of the new Wonders in the game instead . If you do end up buying the Wonders, know that they won't show up in the game - as I'd taken measures that saved me some grief from the patch, (replacement Tech's/Buildings, Policies), which means the new Statue of Zeus won't appear under my version of Philosophy as it's labeled differently.
This rule also applies to any other mod components used in conjunction with Nights that add(s) buildings/units to the game - so don't be surprised when they don't appear. (If there's any specific building/units mods you do use that you'd like included in the mod, send me a pm and I'll see what I can do post-release).
In the meantime, this means that Gazebo's City-State Diplomacy mod will not work with NiGHTS, (RED should work, at least in regards to Units/Unit Classes already in the game). I was planning on including CSD, but I really need balance feedback before I can do that, as it can have a huge impact on gameplay. Once V9 is stable, and I have a good handle on what needs to be tweaked, it will be included with the mod itself along with a few other mod components. In the meantime, some of the buildings from CSD are already included in V9, (with different abilities), so you know it's only a matter of time before they're reinstated in full.